nodot VS tilemap-level-editor

Compare nodot vs tilemap-level-editor and see what are their differences.

nodot

A video game node library for Godot 4 (by NodotProject)

tilemap-level-editor

A simple tilemap level editor with export capability. Made for the Godot game engine. (by arcaneenergy)
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nodot tilemap-level-editor
8 1
313 34
2.9% -
7.3 7.9
2 months ago almost 2 years ago
GDScript GDScript
MIT License MIT License
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.

nodot

Posts with mentions or reviews of nodot. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2023-05-17.

tilemap-level-editor

Posts with mentions or reviews of tilemap-level-editor. We have used some of these posts to build our list of alternatives and similar projects.

What are some alternatives?

When comparing nodot and tilemap-level-editor you can also consider the following projects:

gdextension-nim - Godot 4.0 GDExtension binding for nim language.

Godot-4.0-Nav-Tests - Godot 4.0 SC2 Style Unit Controls in 3D

godotnim-samples - Dodge the Creeps and Conways Game of Life in Godot, and Nim!

godot-transitions - An addon you didn't knew you needed!

nimrodot - Nim Godot 4.x GDExtension wrapper (Proof of Concept)

toziuha-night-oota - Opensource Metroidvania inspired on Castlevania Order of Ecclesia

godot-nim - godot 4.x bindings for nim-lang (early stage)

godot-replayer-system - Simple Godot cutscene event replay recording and playback engine

NimForUE - Nim plugin for UE5 with native performance, hot reloading and full interop that sits between C++ and Blueprints. This allows you to do common UE workflows like for example to extend any UE class in Nim and extending it again in Blueprint if you wish so without restarting the editor. The final aim is to be able to do in Nim what you can do in C++

Voxenko - A free & open-source Voxel editor, made with the Godot Engine!

ROTA - Godot 3.5.2 / Gravity Bending Puzzle Platformer Game

raptor-run - The code behind Quiver's first tutorial for Godot 4

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Get real-time insights from all types of time series data with InfluxDB. Ingest, query, and analyze billions of data points in real-time with unbounded cardinality.
www.influxdata.com
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SaaSHub helps you find the best software and product alternatives
www.saashub.com
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