nodot
tilemap-level-editor
nodot | tilemap-level-editor | |
---|---|---|
8 | 1 | |
313 | 34 | |
2.9% | - | |
7.3 | 7.9 | |
2 months ago | almost 2 years ago | |
GDScript | GDScript | |
MIT License | MIT License |
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
nodot
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Anybody still trying to make Godot 4.X bindings?
You probably want a different name, because: https://github.com/nodotproject/nodot
- Nodot v0.2.1 release highlights
- Nodot Node: Fire3D - set your nodes alight!
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[Hobby/RevShare] New to game development looking for a project
If you're interested in working on the building blocks for games (and also Godot engine), I'm building a node library. https://github.com/NodotProject/nodot
- Nodot v0.2.0 release is up and with a playable (win x64) demo!
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Godot 3D
Feel free to check out my project: https://github.com/NodotProject/nodot
tilemap-level-editor
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Open source Tilemap level editor released
GitHub link: https://github.com/arcaneenergy/tilemap-level-editor Download link: https://arcaneenergy.itch.io/tilemap-level-editor
What are some alternatives?
gdextension-nim - Godot 4.0 GDExtension binding for nim language.
Godot-4.0-Nav-Tests - Godot 4.0 SC2 Style Unit Controls in 3D
godotnim-samples - Dodge the Creeps and Conways Game of Life in Godot, and Nim!
godot-transitions - An addon you didn't knew you needed!
nimrodot - Nim Godot 4.x GDExtension wrapper (Proof of Concept)
toziuha-night-oota - Opensource Metroidvania inspired on Castlevania Order of Ecclesia
godot-nim - godot 4.x bindings for nim-lang (early stage)
godot-replayer-system - Simple Godot cutscene event replay recording and playback engine
NimForUE - Nim plugin for UE5 with native performance, hot reloading and full interop that sits between C++ and Blueprints. This allows you to do common UE workflows like for example to extend any UE class in Nim and extending it again in Blueprint if you wish so without restarting the editor. The final aim is to be able to do in Nim what you can do in C++
Voxenko - A free & open-source Voxel editor, made with the Godot Engine!
ROTA - Godot 3.5.2 / Gravity Bending Puzzle Platformer Game
raptor-run - The code behind Quiver's first tutorial for Godot 4