node-steam-guide
node-steam-user
node-steam-guide | node-steam-user | |
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1 | 6 | |
652 | 888 | |
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0.0 | 8.1 | |
3 months ago | 2 months ago | |
JavaScript | JavaScript | |
Creative Commons Attribution 4.0 | MIT License |
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node-steam-guide
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[Question] How to start off ?
Depends on what u trying to do w ur bot... If u want an interactive website i would advise u to start looking into Node JS and web frameworks for websites such as Express JS, if u just want to make a standalone tradebot that responds to messages but doesnt connect to any databases maybe only fetching prices from a third party api then it really doesnt matter what language u using but Node JS is the most supported one for trade bots i saw some C# ones but they might be outdated... a place to start: https://github.com/andrewda/node-steam-guide
node-steam-user
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SteamCMD... Potential for building UI over it?
https://github.com/DoctorMcKay/node-steam-user is a popular NodeJS library for writing steam bots. This could provide useful, but iirc the method this uses for login will only allow you to have one login session at a time. Steam will automatically kick you out with a "logged in elsewhere" error.
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Portal 2 is the first game to be Steam Deck verified
https://github.com/DoctorMcKay/node-steam-user/blob/master/examples/databasedownloader.js - then you can follow the code here to list the game info thanks :D
- I don't understand how to require modules and call constructors
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[Question] What is the state of stream bot development?
Depends on what language you're using for JavaScript I think the defacto is anything Doctor McKay makes https://github.com/DoctorMcKay/node-steam-user, https://github.com/DoctorMcKay/node-steam-user etc. If you use python, I'd recommend https://github.com/Gobot1234/steam.py (I'm totally not biased). If you use C# then SteamKit is always a good option. If you use rust then SteamHelper looks interesting although doesn't support too many trading bot features
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Tools other than SteamAPI
I don't know any direct resources for learning how the Steam network works, smart people figured it out over many years and lots of reverse engineering. I just know a few programming libraries which you can use to interact with it, the most popular two being Steam-User (JavaScript) and SteamKit2 (.NET).
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[Question] Boost Playtime Of Non-Played Games
One way you can do this, is by using the "steam user" node module node-steam-user. to play the games. And use the api call to Steam_Web_API to get the playtime of each of the games the account have.
What are some alternatives?
steam-comment-service-bot - 📡 The most advanced Steam Account Manager Bot with mass coordinated comments/likes/favs/follows and plugin support
node-steamcommunity - Interact with various interfaces on Steam Community from Node.js
SteamTracking - 🕵 Tracking things, so you don't have to
passport-steam - Steam (OpenID) authentication strategy for Passport and Node.js.
SteamTradeBot - Open source steam trading bot. Accepting or declining trades based on the automatic value calculation.
SteamKit - SteamKit2 is a .NET library designed to interoperate with Valve's Steam network. It aims to provide a simple, yet extensible, interface to perform various actions on the network.
the-steam-awards - Steam multi account module/event (get updates when event for steam)
node-globaloffensive - A Node.js module to connect to and interact with the CS2 game coordinator. Mostly used to get item data.
CSSource-Texture-Installer - A utility designed to help make installing CSSource textures into Garrys Mod safe while also doing it the legal method by utilizing steamcmd.
node-steam-tradeoffer-manager - Simple and sane Steam trade offer management
ScreepsAi - My screeps "ai"
steam.py - An async python wrapper to interact with the Steam API and its CMs