nle
Voyager
nle | Voyager | |
---|---|---|
15 | 53 | |
932 | 5,152 | |
0.4% | 1.5% | |
3.7 | 4.7 | |
9 days ago | 30 days ago | |
C | JavaScript | |
GNU General Public License v3.0 or later | MIT License |
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nle
- What if we set GPT-4 free in Minecraft?
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Voyager: An LLM-powered learning agent in Minecraft
precisely, I really hope someone does Nethack next and leverages the learning environment that's already customized for it.
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Analyzer for Nethack idea - problem with getting data from another program
You should look at The Nethack Learning Environment.
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[D] We're the Meta AI research team behind CICERO, the first AI agent to achieve human-level performance in the game Diplomacy. We’ll be answering your questions on December 8th starting at 10am PT. Ask us anything!
There's quite a few open-source Reinforcement Learning challenges that you can explore with modest amounts of compute in order to build some experience training RL models, for example the Nethack Learning Environment, Atari, Minigrid, etc. For me personally, I had only worked in NLP / dialogue for years but got into RL by implementing Random Network Distillation models for NetHack. It's a fun area that definitely has its own unique challenges vs other domains. -AM
- Facebook AI which plays NetHack
- The NetHack Learning Environment
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Hacker News top posts: Nov 12, 2022
The NetHack Learning Environment\ (2 comments)
Voyager
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Google Launches Gemini, Its "Most Powerful" AI Model to Date
Source: Conversation with Bing, 12/10/2023 (1) Wes Roth - YouTube. https://www.youtube.com/@WesRoth. (2) I've set most of my videos to Public again - Community. https://community.openai.com/t/ive-set-most-of-my-videos-to-public-again/24535. (3) AI Updates: Meta Develops Mind-Reading AI System, OpenAI’s Q* Is Here .... https://www.windermeresun.com/2023/11/20/ai-updates-meta-develops-mind-reading-ai-system-openais-q-is-here-how-economy-will-work-after-agi/. (4) David Shapiro. https://www.daveshap.io/. (5) undefined. https://natural20.com/. (6) undefined. https://arxiv.org/abs/2305.16291. (7) undefined. https://twitter.com/DrJimFan/status/1. (8) undefined. https://voyager.minedojo.org/. (9) undefined. https://minedojo.org/. (10) undefined. https://www.youtube.com/@DavidShapiroAutomator/videos.
- Is there any game that allow us to interact with it by python?
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A Coder Considers the Waning Days of the Craft
> AI cannot sustain itself trained on AI work.
This isn’t true. You can train LLMs entirely on synthetic data and get strong results. [0]
> If new languages, engines etc pop up it cannot synthesize new forms of coding without that code having existed in the first place.
You can describe the semantics to a LLM, have it generate code, tell it what went wrong (i.e. with compiler feedback), and then train on that. For an example of this workflow in a different context, see [1].
> And most importantly, it cannot fundamentally rationalize about what code does or how it functions.
Most competent LLMs can trivially describe what some code does and speculate on the reasoning behind it.
I don’t disagree that they’re flawed and imperfect, but I also do not think this is an unassailable state of affairs. They’re only going to get better from here.
[0]: https://arxiv.org/abs/2309.05463
[1]: https://voyager.minedojo.org/
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AutoGen: Enable Next-Gen Large Language Model Applications
In a way it is the same thing, agents are mostly an abstraction that make it easier to know what’s going on.
I think of agents more or less as python classes with a mixture of natural language and code functions. You design them to do something with information they produce, and to interface with other agents or “tools” in some way.
But all the agents can be the same language model under the hood, they are frames used to build different kinds of contexts.
And yes I think the idea is that emergent behaviour can be useful. This comes to mind
https://github.com/MineDojo/Voyager
But I think we are still a small ways off from being really smart about agents. My opinion is that we haven’t quite figured out what we are doing yet.
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Open/Local LLM support for MineDojo/Voyager
This k8s application deploys an instance of Voyager along with a Fabric Minecraft server with required fabric mods. It assumes you have a local deployment of a Large Language Model (LLM) with 4K-8K token context length with a compatible OpenAI API, including embeddings support.
- Voyager – Minecraft Embodied Agent with Large Language Models
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List of Awesome AI Agents like AutoGPT and BabyAGI / Many open-source Agents with code included!
In my opinion the most interesting Agents: Auto-GPT Github: https://github.com/Significant-Gravitas/Auto-GPT BabyAGI Github: https://github.com/yoheinakajima/babyagi Voyager Github: https://github.com/MineDojo/Voyager / Paper: https://arxiv.org/abs/2305.16291 I would also add: ChemCrow: Augmenting large-language models with chemistry tools Github: https://github.com/ur-whitelab/chemcrow-public/ Paper: https://arxiv.org/abs/2304.05376
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[D] - Are there any AI benchmarks that involve successful longterm problem solving when running as autonomous agents (like in autogpt)? How do we compare the effectiveness of models as agents?
Does this beat the voyager? I read about it and wondered what if we add a skill library to langchain/llamaindex agents. It could be the same vector store for storing static data but after each task is performed, the agent will evaluate and archive the recipe of steps to perform a new task. Next time when the agent is asked to perform a task, it can just look at the library to retrieve a recipe. Unlike traditional fine tuning, you dont update the model parameters, these recipes are much more interpretable and can be manually edited/inserted by humans. There may also be an automatic way to convert wikihow articles or youtube tutorials into recipes.
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GPT-4 was set free in Minecraft, here's what happened next...
Source. P.S. If you love geeking over AI updates, I have this free newsletter you might want to check out. Thank you!
Source.
What are some alternatives?
wa-tunnel - Tunneling Internet traffic over Whatsapp
GITM - Ghost in the Minecraft: Generally Capable Agents for Open-World Environments via Large Language Models with Text-based Knowledge and Memory
stable-baselines3 - PyTorch version of Stable Baselines, reliable implementations of reinforcement learning algorithms.
tree-of-thought-llm - [NeurIPS 2023] Tree of Thoughts: Deliberate Problem Solving with Large Language Models
LeanQt - LeanQt is a stripped-down Qt version easy to build from source and to integrate with an application.
mineflayer - Create Minecraft bots with a powerful, stable, and high level JavaScript API.
BotHack - BotHack – A Nethack Bot Framework
llm-awq - AWQ: Activation-aware Weight Quantization for LLM Compression and Acceleration
dcss-ai-wrapper - An API for Dungeon Crawl Stone Soup for Artificial Intelligence research.
gorilla - Gorilla: An API store for LLMs
RL-Adventure - Pytorch Implementation of DQN / DDQN / Prioritized replay/ noisy networks/ distributional values/ Rainbow/ hierarchical RL
GPTQ-for-LLaMa - 4 bits quantization of LLaMA using GPTQ