ninja
just
Our great sponsors
ninja | just | |
---|---|---|
51 | 167 | |
10,506 | 17,053 | |
1.7% | - | |
7.9 | 9.1 | |
6 days ago | 7 days ago | |
C++ | Rust | |
Apache License 2.0 | Creative Commons Zero v1.0 Universal |
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
ninja
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TypeScript's Successor is Waiting, and You'll Never Want to Turn Back
Under the hood, Rescript uses a build system called Ninja. Ninja is similar to Make, but cross-platform and more minimal/performant.
- Using Make – writing less Makefile
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Ask HN: What outdated tech are you still using and are perfectly happy with?
Really? I thought most new projects were switching to ninja[^1] and have never used it.
[^1]: https://ninja-build.org/
- What was used to build C++ programs before Cmake?
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I have spent two whole work days trying to install GLEW
warning: Starting with the September 2023 release, the default triplet for vcpkg libraries will change from x86-windows to the detected host triplet (x64-windows). To resolve this message, add --triplet x86-windows to keep the same behavior. Computing installation plan... The following packages will be built and installed: * egl-registry:x86-windows -> 2022-09-20 glew:x86-windows -> 2.2.0#3 * opengl:x86-windows -> 2022-12-04#3 * opengl-registry:x86-windows -> 2022-09-29#1 * vcpkg-cmake:x64-windows -> 2023-05-04 * vcpkg-cmake-config:x64-windows -> 2022-02-06#1 Additional packages (*) will be modified to complete this operation. Detecting compiler hash for triplet x86-windows... A suitable version of powershell-core was not found (required v7.2.11) Downloading portable powershell-core 7.2.11... Downloading powershell-core... https://github.com/PowerShell/PowerShell/releases/download/v7.2.11/PowerShell-7.2.11-win-x86.zip->C:\vcpkg\downloads\PowerShell-7.2.11-win-x86.zip Downloading https://github.com/PowerShell/PowerShell/releases/download/v7.2.11/PowerShell-7.2.11-win-x86.zip Extracting powershell-core... error: while detecting compiler information: The log file content at "C:\vcpkg\buildtrees\detect_compiler\stdout-x86-windows.log" is: -- Downloading https://github.com/ninja-build/ninja/releases/download/v1.10.2/ninja-win.zip -> ninja-win-1.10.2.zip... -- Configuring x86-windows CMake Error at scripts/cmake/vcpkg_execute_required_process.cmake:112 (message): Command failed: C:/vcpkg/downloads/tools/ninja/1.10.2-windows/ninja.exe -v Working Directory: C:/vcpkg/buildtrees/detect_compiler/x86-windows-rel/vcpkg-parallel-configure Error code: 1 See logs for more information: C:\vcpkg\buildtrees\detect_compiler\config-x86-windows-rel-CMakeCache.txt.log C:\vcpkg\buildtrees\detect_compiler\config-x86-windows-out.log
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Installer script for CMake, Ninja, and Meson
I thought I would share my custom installer script for the latest GitHub versions of CMake, Ninja, and Meson.
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Building and Running Pidgin and Finch 3
Now that you have your build system all generated you can go ahead and build everything. By default Meson will use Ninja as the build tool. Ninja is similar to Make but much much faster. You can also generate additional build systems but that's outside of the scope of this post.
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Is there any way to configure my project so I can work on it on both Windows and MacOS?
There are also some other tools like https://ninja-build.org/ that you might prefer using instead
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Bitdefender blocked Explorer.exe and Ninja.exe has been quarantined
I got Ninja from https://github.com/ninja-build/ninja, latest release. I'm assuming this is a false positive?
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Just: A Command Runner
Oh excellent, then better (and more portable!) tools are available:
http://pants.build
https://ninja-build.org
https://buck.build
and, if you hate yourself: https://bazel.build
just
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I stopped worrying and loved Makefiles
I don't like makefiles, but I've been enjoying justfiles: https://github.com/casey/just
- Just a Command Runner
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Ask HN: Any tool for managing large and variable command lines?
I started using just [0] on my projects and have been very happy so far. It is very similar to make but focused on commands rather than build outputs.
Define your recipes and then you can compose them as needed.
[0] https://github.com/casey/just
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Ask HN: What software sparks joy when using?
just - https://github.com/casey/just
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GitHub switched to Docker Compose v2, action needed
Welp there is absolute chaos in that thread -- guess it's not an April Fools joke.
I wonder if relying on CI for anything other than provisioning machines is a mistake -- maybe we should have never moved from doing things from local scripts written in $LANGUAGE.
That said, I'm probably biased since I'm a massive fan of things like `make` and more appropriately for the current age, `just`[0]
[0]: https://github.com/casey/just
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Which command did you run 1731 days ago?
> When a command has some cognitive requirements I create a script with some ${1:-default} values and I store them all in $PATH enabled local/bin
I would consider using just for this:
https://github.com/casey/just
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Using Make – writing less Makefile
Your coworker's experience is more principled: Make is a mediocre tool for executing commands. It wasn't ever designed for that. Although it is pretty common to see what you are mentioning in projects because it doesn't require installing a dependency.
For a repo where an easy to install (single binary) dependency is a non-issue, consider using just. [1] You get `just -l` where you can see all the command available, the ability to use different languages, and overall simpler command writing.
[1] https://github.com/casey/just
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Show HN: Just.sh – compiler that turns Justfiles into portable shell scripts
This is fantastic, but I'd say that this solution is somewhat in response to this open issue from 2019:
https://github.com/casey/just/issues/429
I really wish just was included as a package in distributions.
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Sharing Saturday #496
So far, I didn't work on new features at all but on stabilizing the ground for further development: 1. CMake lists and modules were rewritten a lot, now managing builds and their configurations is much lesser pain. 2. Brought in Justfile for regular tasks, and it's great, no less. 3. Linters, formatters, analyzers for almost all the code (except for Janet for now, as because of it being a niche and young technology, it didn't get enough attention yet). 4. ECS stub. Now runtime class doesn't look like a god object. 5. Started writing unit tests which didn't happen with my personal projects before and maybe indicates how serious am I about this one :D 6. Some of previously hardcoded data has been moved to INI files. Now, if I release the game in 10 years, and in 10 more years some eccentric person decides to make a variant of it, it will be slightly simpler.
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What’s with DevOps engineers using `make` of all things?
i've grown to like this for my personal projects. https://github.com/casey/just
What are some alternatives?
meson - The Meson Build System
Task - A task runner / simpler Make alternative written in Go
SCons
cargo-make - Rust task runner and build tool.
Bazel - a fast, scalable, multi-language and extensible build system
cargo-xtask
Invoke - Pythonic task management & command execution.
Taskfile - Repository for the Taskfile template.
BitBake - The official bitbake Git is at https://git.openembedded.org/bitbake/. Do not open issues or file pull requests here.
CodeLLDB - A native debugger extension for VSCode based on LLDB
PyBuilder - Software build automation tool for Python.
cargo-release - Cargo subcommand `release`: everything about releasing a rust crate.