nimraylib_now
The Ultimate Raylib gaming library wrapper for Nim (by greenfork)
windy
Windowing library for Nim using OS native APIs. (by treeform)
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nimraylib_now | windy | |
---|---|---|
2 | 5 | |
149 | 106 | |
- | - | |
6.5 | 4.7 | |
about 1 year ago | 5 months ago | |
C | Nim | |
MIT License | MIT License |
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
nimraylib_now
Posts with mentions or reviews of nimraylib_now.
We have used some of these posts to build our list of alternatives
and similar projects. The last one was on 2022-11-12.
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Is Fidget usable for implementation of 3D rendering?
There's also bindings to great C libraries for UI like Raylib and ImGUI
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Any tutorial or library for Nim to build a roguelike?
Library: nimraylib_now
windy
Posts with mentions or reviews of windy.
We have used some of these posts to build our list of alternatives
and similar projects. The last one was on 2023-09-11.
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Show HN: C-ocoa, Write iOS/macOS apps in any language, with a generated C API
Interesting project, though I'd rather just use Obj-C. I guess if you wanna use it in something like JavaScript or Lua it'd make sense to have C as a bindi g layer.
> https://gamepipeline.org/betray.html
Interesting, I've been using a similar project for Nim lately: https://github.com/treeform/windy
It's surprising how simple Obj-C interaction is compared to Java JNI or something. Here's the Obj-C interop for Windy:
- macdefs: https://github.com/treeform/windy/blob/master/src/windy/plat...
- How can I add graphics to my nim program?
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How to detect and even save key presses
I used https://github.com/treeform/windy in my text editor. It's a pure Nim library like SDL. For separate keypresses I used a state machine where every keypress advances the state and when it reaches an end state the action performed. Works pretty well ^
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Simple Gamepad Support
I made it because I really like pixie/boxy/windy combo, but there is no gamepad support built-in.
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Is Fidget usable for implementation of 3D rendering?
The author Fidget actually has a number of other great libraries that are part of the rendering stack. Notably, Pixie for text and shape rendering in 2D, Boxy for rendering textures to the GPU via opengl, and then Windy for an OS window context and user events, and a number of other libraries related to 3D rendering.
What are some alternatives?
When comparing nimraylib_now and windy you can also consider the following projects:
Nim-roguelike - Veins of the Earth, browser only incarnation, both desktop & mobile. Sorry for generic name.
FreeCAD - This is the official source code of FreeCAD, a free and opensource multiplatform 3D parametric modeler. Issues are managed on our own bug tracker at https://www.freecadweb.org/tracker