nimgl VS shady

Compare nimgl vs shady and see what are their differences.

nimgl

NimGL is a Nim library that offers bindings for popular libraries used in computer graphics (by nimgl)

shady

Nim to GPU shader language compiler and supporting utilities. (by treeform)
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nimgl shady
2 6
356 136
0.6% -
0.0 3.0
over 2 years ago 9 months ago
Nim Nim
MIT License MIT License
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.

nimgl

Posts with mentions or reviews of nimgl. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2023-06-04.

shady

Posts with mentions or reviews of shady. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2023-06-04.
  • How can I add graphics to my nim program?
    10 projects | /r/nim | 4 Jun 2023
  • I learned 7 programming languages so you don't have to
    8 projects | news.ycombinator.com | 12 Feb 2023
    I have used Nim for personal projects for 6 years now and it continues to surprise me on how well versed it is for many problem domains. I am fond of it's SPA framework, karax https://github.com/karaxnim/karax for which I wrote a translation utility https://github.com/nim-lang-cn/html2karax Latest Nimv2 release candidate has improved in the ergonomics and syntax that affect compilation to js, so I was able to cleanup my webapp's code to be less verbose. On GPU programming there has been a few projects that touch GPU programming, most notably https://github.com/treeform/shady
  • Why I enjoy using the Nim programming language at Reddit.
    10 projects | /r/RedditEng | 14 Nov 2022
    This includes the GPU! Yep, that’s right. You can write shaders in Nim. This makes shader code much easier to write because you can debug it on the CPU and run it on the GPU. Being able to run the shader on CPU means print statements and unit tests are totally doable.
  • Compile time evaluation in Nim, Zig, Rust and C++
    4 projects | news.ycombinator.com | 26 Apr 2022
    You can do a lot with Nim at compile time, check out my talk on Nim Metaprogramming not just for FizzBuzz, but real world applications: https://fosdem.org/2022/schedule/event/nim_metaprogramming/

    I am working an a macro to compile Nim code into GLSL. So not only can you write Nim to C or Nim to JS, it can also (in limited way) do Nim to GLSL GPU Shaders. See here: https://github.com/treeform/shady

    I am also working on a macro system similar to SWIG, where using a some macros one can write a Nim library and generate wrappers for your NIM library for many languages like C, Python, JS, Ruby. See here: https://github.com/treeform/genny

  • Building a simple room-based chat application in Nim (using HTMX)
    9 projects | news.ycombinator.com | 17 Dec 2021
    See this as one of the examples: https://github.com/treeform/shady

    It makes debugging shaders much easier as you can use print statements and unit tests. You can also share code between CPU and GPU side.

What are some alternatives?

When comparing nimgl and shady you can also consider the following projects:

ludo - A libretro frontend written in golang

karax - Karax. Single page applications for Nim.

bgfx - Cross-platform, graphics API agnostic, "Bring Your Own Engine/Framework" style rendering library.

RFCs - A repository for your Nim proposals.

magnum - Lightweight and modular C++11 graphics middleware for games and data visualization

flask_example - Simple examples of the power of flask

nimqml - Qt Qml bindings for the Nim programming language

pixie - Full-featured 2d graphics library for Nim.

LWJGL - LWJGL is a Java library that enables cross-platform access to popular native APIs useful in the development of graphics (OpenGL, Vulkan, bgfx), audio (OpenAL, Opus), parallel computing (OpenCL, CUDA) and XR (OpenVR, LibOVR, OpenXR) applications.

Nim - Nim is a statically typed compiled systems programming language. It combines successful concepts from mature languages like Python, Ada and Modula. Its design focuses on efficiency, expressiveness, and elegance (in that order of priority).

nim-csfml - Nim bindings to SFML multimedia/game library

nim_emscripten_tutorial - Nim emscripten tutorial.