RFCs
sokol
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RFCs
- Nim Sum types, 2024 variant
- Nim Roadmap 2024 and Beyond
- Nim v2.0 Released
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Contribute to the Python-like Nim language
compiler support for object construction shorthand
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Nim 2.0.0 RC2
Well, maybe not writing. Occasionally low-level C libraries - especially those that deal with keyboard input - decide to provide identifiers differing only in case... There's a WIP RFC for providing a way to deal with identifiers that need to be verbatium by surrounding them with backticks, though.
https://github.com/nim-lang/RFCs/issues/477
- please comment on "It totally sounds like the n-word" as well
- Nim goto intermediate representation (NGIR)
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My Nim Development Weekly Report (3/12)
Following The Roadmap 2023 for community building , you could join us in the matrix space where we discuss how to build a community. We appreciate doable suggestions and helps, such as improving the workflow, implementing the roadmap, suggesting doable tasks, reviewing code from contributors. United we stand. We shall work together to make the community thrive.
- Nim Roadmap 2023
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My Nim Development Weekly Report (2/19)
First of all, the Nim development follows The Roadmap 2023, which specifies what features might be implemented or removed in 2023. As we can see, completing incremental compilation and recursive module dependencies might be the most important tasks to be done in 2023. You might subscribe to the roadmap and write down your expectations of Nim in 2023 there.
sokol
- STB: Single-file public domain libraries for C/C++
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Container2wasm: Convert Containers to WASM Blobs
I'm using Dear ImGui for my cross-platform code (which includes running in browsers):
- https://floooh.github.io/visual6502remix/
- https://floooh.github.io/tiny8bit/c64-ui.html
- (start these samples by clicking on the little "UI" icon) https://floooh.github.io/sokol-html5/
Platform abstraction is handled through the sokol headers: https://github.com/floooh/sokol
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New Vulkan Documentation Website
I wonder if using your library (https://github.com/floooh/sokol) instead of OpenGL will alleviate some of these issues for newcomers! There's already a sokol port of the learnopengl.com code (https://github.com/GeertArien/learnopengl-examples), so it shouldn't be too hard to match between the tutorial articles and these.
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Meta Releases Intermediate Graphics Library
If you're looking for something like this, Sokol is a much simpler alternative:
https://github.com/floooh/sokol
It doesn't support vulkan though, but if that's important to you you're probably much better off just using vulkan directly since it's supported on all the major platforms.
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Why glibc 2.34 removed libpthread
All I can do is give you a couple of Github ticket links where users of my libraries stumbled over the issue (and with different symptoms):
- https://github.com/floooh/sokol/issues/376
- https://github.com/floooh/sokol/issues/404
- https://github.com/floooh/cimgui-sokol-starterkit/issues/6
We then added a dummy call to a no-op pthread function, so that users can better figure out that they need to use -pthread because now they get a linker error instead of a runtime crash or hang. This has since reduced the 'support overhead' quite a bit:
- https://github.com/floooh/sokol/pull/456
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File for Divorce from LLVM
My stuff for instance:
https://github.com/floooh/sokol
...inspired by:
https://github.com/nothings/stb
But it's not so much about the build system, but requiring a separate C/C++ compiler toolchain (Rust needs this, Zig currently does not - unless the proposal is implemented).
- Minimal cross-platform standalone C headers
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How can i play .wav file with C ?
I have never personally used it but I'm pretty sure sokol has an audio library that might be what you are after.
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Website with Godot?
And I asked floooh for similar thoughts on making a website with sokol here: https://github.com/floooh/sokol/issues/825
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I want to talk about WebGPU
It's not Rust and TS, instead C and JS, but Emscripten has a very nice way of integrating C/C++ and JS (you can just embed snippets of Javascript inside C/C++ source files), e.g. starting at this line, there's a couple of embedded Javascript functions which can be called like C functions directly from the "C side":
https://github.com/floooh/sokol/blob/4535a3b4be59eb912e77e04...
What are some alternatives?
nimskull - An in development statically typed systems programming language; with sustainability at its core. We, the community of users, maintain it.
bgfx - Cross-platform, graphics API agnostic, "Bring Your Own Engine/Framework" style rendering library.
nimforum - Lightweight alternative to Discourse written in Nim
raylib - A simple and easy-to-use library to enjoy videogames programming
nim-chronos - Chronos - An efficient library for asynchronous programming
tinyrenderer - A brief computer graphics / rendering course
Nim - Nim is a statically typed compiled systems programming language. It combines successful concepts from mature languages like Python, Ada and Modula. Its design focuses on efficiency, expressiveness, and elegance (in that order of priority).
LearnOpenGL - Code repository of all OpenGL chapters from the book and its accompanying website https://learnopengl.com
shady - Nim to GPU shader language compiler and supporting utilities.
v - Simple, fast, safe, compiled language for developing maintainable software. Compiles itself in <1s with zero library dependencies. Supports automatic C => V translation. https://vlang.io
cligen - Nim library to infer/generate command-line-interfaces / option / argument parsing; Docs at
nanovg - Antialiased 2D vector drawing library on top of OpenGL for UI and visualizations.