elementary
JUCE
elementary | JUCE | |
---|---|---|
10 | 105 | |
433 | 6,116 | |
- | 1.6% | |
2.0 | 9.5 | |
12 months ago | 3 days ago | |
Shell | C++ | |
GNU Affero General Public License v3.0 | GNU General Public License v3.0 or later |
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
elementary
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New chord progression generator website— It is both an excellent ear trainer, and tool for musical inspiration and harmonic experimentation!
I don't know which library you're using, but I use Elementary Audio for my audio projects. This looks like a great fit.
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I'm a beginner audio programmer, can you suggest books to learn DSP with javascript or in alternative agnostic from any language?
Well I m a js dev in life, I recently discovered this library https://www.elementary.audio/, which at first stable release does a pretty good job, I did little experiments and it seems pretty promising
- Elementary Audio: a modern platform for writing high performance audio software
- Elementary - a modern platform for writing high performance audio software that helps you build quickly and ship confidently (they just hit v1.0.0)
- Finally, write audio apps in JavaScript
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Is anyone else astonished at how we now have full-fledged Photo Editors and Word Processors on the web?
And check out this new native audio implementation with JS !!! https://www.elementary.audio/
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Ask HN: Introduction to Analog Synthesizers (Simulation OK)
Great recommendations in here, and I'm happy to see this thread getting such attention!
This is totally a shameless self-plug, but I think it could be interesting for you:
I'm working on a project called Elementary Audio [1] which is a javascript runtime + framework for writing native audio software. It's like the Web Audio API in that it's javascript+audio, but unlike Web Audio in that it aims to target true native audio apps, like plugins for your DAW or hardware projects.
The API that it offers feels to me very much like thinking and working in analog synths, which is why I think you might find it interesting. You can describe and wire up signals and just see what they sound like without having to worry about what needs to happen under the hood for you to hear it.
I put together a guide for dipping your toes into making sound [2] and you'll find there a bunch of other resources that I recommend for getting into the topic.
I should note too that it's currently in beta and only supports macos and linux (windows coming soon!)
[1]: https://www.elementary.audio/
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Functional, Declarative Audio Applications
Funny you should say that :) I'm currently building a small drum synth, will share it as soon as its ready.
In the mean time, check out https://github.com/nick-thompson/elementary for some examples that you can `npm install && npm start` to hear
JUCE
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3rd Edition of Programming: Principles and Practice Using C++ by Stroustrup
Personally, I started by writing externals for Pure Data, then started to contribute to the care. Later I took the same path for SuperCollider.
The more typical path, I guess, would be to start with simple audio plugins. Have a look at JUCE (https://juce.com/)!
Realtime audio programming has some rather strict requirements that you don't have in most other software. Check out this classic article: http://www.rossbencina.com/code/real-time-audio-programming-...
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Anyone know anyone that creates plugins?
Check out https://juce.com in the meantime
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Modern C++ Programming Course
You can definitely start putting C++ into your embedded projects, and get familiar with things in an environment in which you're already operating. A lot of great C++ code can be found with motivated use of, for example, the platformio tooling, such that you can see for yourself some existing C++ In Embedded scenarios.
In general, also, I have found that it is wise to learn C++ socially - i.e. participate in Open Source projects, as you learn/study/contribute/assist other C++ developers, on a semi-regular basis.
I've learned a lot about what I would call "decent C++ code" (i.e. shipping to tens of thousands, if not hundreds of thousands of customers) from such projects. I would suggest finding an open source C++ project, aligned with your interests, and study the codebase - as well as the repo history (i.e. gource) - to get a productive, relatively effortless (if the interests align) boost into the subject.
(My particular favourite project is the JUCE Audio library: https://juce.com/ .. one of many hundreds of great projects out there from which one can also glean modern C++ practices..)
- Ardour 8.0 released
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What programming languages do you recommend starting with regarding audio visual programming/audio software development?
Respect for the others here who recommend C but I think they’re possibly masochists. If anything JUCE, which uses C++ is in my opinion far more approachable.
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How have you used coding in your setup?
Here's a link to their website: https://juce.com/
- xcode or visual studio?
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Anyone here have experience writing VST audio plugins in C++, or 'wrapping'/converting a VST to an AU plug-in?
It seems like most audio plug-ins are built in C++ inside an audio coding program called JUCE, so maybe if I could open up the exisiting code inside that and then output it as an AU instead of a VST that could work.
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Common Audio Production
C++ has https://juce.com/, I think.
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Apple Logic Pro Ruleface
Open source rule https://juce.com/
What are some alternatives?
react-juce - Write cross-platform native apps with React.js and JUCE
Qt - Qt Base (Core, Gui, Widgets, Network, ...)
tiddlywiki-docker - Tools for running TiddlyWiki via a Docker container
iPlug2 - C++ Audio Plug-in Framework for desktop, mobile and web
Rack - The virtual Eurorack studio
OpenFrameworks - openFrameworks is a community-developed cross platform toolkit for creative coding in C++.
faust - Functional programming language for signal processing and sound synthesis
imgui - Dear ImGui: Bloat-free Graphical User interface for C++ with minimal dependencies
awesome-musicdsp - A curated list of my favourite music DSP and audio programming resources
audiogridder - DSP servers using general purpose computers and networks
wasgen - Web Audio sound generator
Cinder - Cinder is a community-developed, free and open source library for professional-quality creative coding in C++.