nes-contra-us VS rle_konami

Compare nes-contra-us vs rle_konami and see what are their differences.

nes-contra-us

An annotated disassembly with supplemental materials of the Contra (US) NES game. (by vermiceli)

rle_konami

Tool for decompress and recompress graphics from games developed by KONAMI for NES using RLE algorithm. (by hansbonini)
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nes-contra-us rle_konami
2 1
156 7
- -
6.9 1.7
about 2 months ago about 1 year ago
Assembly Python
- MIT License
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
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nes-contra-us

Posts with mentions or reviews of nes-contra-us. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2023-04-27.
  • Annotated Disassembly of the NES Contra (US) Rom
    2 projects | /r/ReverseEngineering | 27 Apr 2023
  • NES Contra (US) Annotated Disassembly
    1 project | /r/retrogamedev | 27 Apr 2023
    I've been working on disassembling and documenting the US Contra NES rom. I think it's at a state now that I can share. I've created a public repo at https://github.com/vermiceli/nes-contra-us. I really hope that this information is useful for some here. This disassembly is properly labeled which allows for modification without breaking jumps and branching. It includes supplemental documentation, diagrams, lua scripts, and tooling to build the rom. I'd appreciate any feedback on the assembly, for example if there was a better way to write or document the assembly. In general, any feedback, questions, or discussions are welcome. I'm happy to answer with what I know. My next goals with this project are to look into being able to generate Probotector rom (the European release) as well, which is very similar. I also am looking at seeing how challenging this will be to port to the Commander X16. Has anyone looked into development on the Commander X16? The community there has been very helpful so far.

rle_konami

Posts with mentions or reviews of rle_konami. We have used some of these posts to build our list of alternatives and similar projects.
  • Working with NES Contra (US) tile data - Any tips with RLE compression?
    1 project | /r/romhacking | 3 Feb 2022
    I know I'm totally just replying my own post now, but I'm making progress! The guide I linked previously was extremely helpful, as well as doing some manual address testing with using Mesen and the PPU Memory Tools.I was able to get the following in YY-CHR after converting with RLE_Konami (I'm realizing now that Graveyard Duck may have been more for FDS games) and targeting the address: 0x00012b6b

What are some alternatives?

When comparing nes-contra-us and rle_konami you can also consider the following projects:

StarshipCommand2022 - An extensive reworking of the 1983 game Starship Command

nes-development - Ressources for NES development

cassette-elite-beebasm - Fully documented and annotated source code for the cassette version of Elite on the BBC Micro

dsvrandom - Randomizer for DS Castlevania games

nes-elite-beebasm - Fully documented and annotated source code for Elite on the Nintendo Entertainment System (NES)

nes - A Nintendo Entertainment System (NES) emulator in Python and Cython.

teletext-elite - BBC Micro Eliteā€¦ in teletext

konami - A simple JavaScript module for adding Konami Code Easter Eggs

NES-dev - A simple NES game written in 6502 assembly

Curtail - Simple & useful image compressor.

psychedelia - Psychedelia/Colourspace by Jeff Minter

millfork - Millfork: a middle-level programming language targeting 6502- and Z80-based microcomputers and home consoles