neovim-ui
lua-languages
neovim-ui | lua-languages | |
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5 | 13 | |
83 | 560 | |
- | - | |
0.0 | 3.9 | |
about 3 years ago | 27 days ago | |
Lua | ||
GNU General Public License v3.0 or later | Mozilla Public License 2.0 |
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neovim-ui
- Posibility of UI library for neovim?
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Neovim - Build UI using nui.nvim
mjlbach/neovim-ui
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Neovim v0.5
I understand the frustration (making neovim more cohesive is definitely a goal). It sounds like coc provides the UI you are used to, so there's no harm in sticking with that!
Many of our users explicitly don't want automatically called functions that would slow down the editor (autocommands that map signature requests to the language server, for example), so by nature neovim's core implementation is extremely conservative.
One thing I would like to do, is make the automatic pop-ups for signature easier to implement with our current handler, which means a plugin like signature-x could use our upcoming lsp.config option to configure it's borders (https://github.com/neovim/neovim/pull/14681), and match the rest of the UI.
I also have another project I was working on before the 0.5 stabilization phase (https://github.com/mjlbach/neovim-ui). The goal with this is to have composable/overridable UI elements built into core (which we would use for our internal lsp functions), that can be used (or overridden) by UI plugins.
In summary, I think the likelihood of autocompletion (and generally auto-anything) being built-into core is very small, but providing the APIs in neovim core to make snippets - autocompletion - automated UI elements easier for plugin authors is a high priority.
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Plugin unification
Yep, I started working on this awhile ago https://github.com/mjlbach/neovim-ui but put it on hold for 0.5 stabilization.
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status of neovim popup windows
I am working on this, but it will probably have to wait until after the 0.5 release (I don't know when this will be). This is part of the larger UI effort in neovim-ui which is currently glorified vaporware. As far as I know, TJ, Smolck, and I are the only ones who have expressed interest in fixing this.
lua-languages
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Why Fennel?
This post inspired me to look for an ML-like language that compiles to lua and I found this useful list: https://github.com/hengestone/lua-languages
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Using other languages
There's a complete list of languages that compile to Lua available here: https://github.com/hengestone/lua-languages
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How should i make a lua-based programming language?
There are a ton of different ways to do this but you haven't given enough information to give useful advice. What kind of language do you want to make? "as a module of smth else" doesn't really mean anything. https://github.com/hengestone/lua-languages
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Researching Lispy Neovim
There's also gpanders/nvim-moonwalker, which advertises Fennel in it's readme but works for any x->lua language you return the lua code for, ie: teal, moonscript, uh... others?
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Lang Lua
I went on a several-weeks-long fact finding mission (the longest of its kind I've ever done in my 10 years as a professional software developer).
The option that won was to write all business logic (a few thousand lines of code) in Lua, then write the GUI in each platform's native language+ui-library combination and re-use the same business logic by embedding Lua.
Another option that made the shortlist was using Haxe instead of Lua, but after several weeks, it became clear that that was a bad idea, and with Lua, the developer experience is now so much better.
I definitely plan on continuing to use Lua as my main programming language.
This comes after 20 years of having python as my main programming language because I'm displeased with feature creep and bloat on python. With lua, I find that I barely miss any features/abilities from the vastly more complex python while the simplicity of lua means my code gets to "go places" where python can't go.
With lua, you find casual implementers making fully compatible alternative implementations (e.g. NeoLua for C#, Luna for Java, fengari for JavaScript, ...) With Python, alternative implementations seemingly just can't keep up with the pace at which CPython is introducing unnecessary new features and CPython-compatbility is de-facto the only meaningful python standard there is. Jython and IronPython would make the platform so much more appealing, but they appear dead in the water. Python implementations for the browser pop up every couple of years only to quietly disappear again.
What's more: Once you've settled on Lua as am embedding language, developers of Lua logic are free to use not just Lua, but they can pick from a host of cool transpile-to-Lua languages [1].
[1] https://github.com/hengestone/lua-languages
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Hello i am new. Is there a way to use another language than lua for modding?
However, there are many languages to which this doesn’t apply (before Fennel I’ve tried to write Minetest mods in Haxe without success).
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What do you think about MoonScript?
Maybe most of them are also small projects, but there are a lot of projects that compile other languages to Lua: https://github.com/hengestone/lua-languages .
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Luau Goes Open-Source
Doubtful, but there is TypescriptToLua: https://typescripttolua.github.io/
Here's a whole list of languages that compile to Lua (many of them statically typed): https://github.com/hengestone/lua-languages
- Python and Lua (2019)
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Has anybody written Neovim config in Typescript, and transpiled it to Lua?
That's just because there are lots of lua transpilers. https://github.com/hengestone/lua-languages
What are some alternatives?
popup.nvim - [WIP] An implementation of the Popup API from vim in Neovim. Hope to upstream when complete
luau - A fast, small, safe, gradually typed embeddable scripting language derived from Lua
nui.nvim - UI Component Library for Neovim.
LuaJIT - Mirror of the LuaJIT git repository
guihua.lua - A GUI library for Neovim plugin developers
Fennel - Lua Lisp Language
TypeScriptToLua - Typescript to lua transpiler. https://typescripttolua.github.io/
nvim-lspconfig - Quickstart configs for Nvim LSP
benchmarks - Some benchmarks of different languages
nvim-lsputils - Better defaults for nvim-lsp actions
vim9jit - a vim9script -> lua transpiler (written in Rust)