nehe-tuts VS unm-hip

Compare nehe-tuts vs unm-hip and see what are their differences.

nehe-tuts

OpenGL NeHe tutorials converted to Haskell (by dagit)

unm-hip

The University of New Mexico's Haskell Image Processing Library (by jcollard)
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nehe-tuts unm-hip
- -
36 82
- -
0.0 0.0
almost 11 years ago over 9 years ago
Haskell Haskell
BSD 3-clause "New" or "Revised" License LicenseRef-GPL
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.

nehe-tuts

Posts with mentions or reviews of nehe-tuts. We have used some of these posts to build our list of alternatives and similar projects.

We haven't tracked posts mentioning nehe-tuts yet.
Tracking mentions began in Dec 2020.

unm-hip

Posts with mentions or reviews of unm-hip. We have used some of these posts to build our list of alternatives and similar projects.

We haven't tracked posts mentioning unm-hip yet.
Tracking mentions began in Dec 2020.

What are some alternatives?

When comparing nehe-tuts and unm-hip you can also consider the following projects:

Rasterific - A drawing engine in Haskell

vinyl-gl - Utilities for working with OpenGL's GLSL shading language and vinyl records.

xcffib - A drop-in replacement for xpyb based on cffi

freetype-simple - single line text rendering in opengles

free-game - The free game engine

picedit - simple set of functions and cli for image manipulation

GLFW-b - Haskell bindings to GLFW

Gifcurry - 😎 The open-source, Haskell-built video editor for GIF makers.

ombra - Graphics engine written in Haskell.

latex-svg-image

sdl2 - Haskell bindings to the SDL2 library

gelatin - A nice Haskell graphics API. There's always room for jello.