nehe-tuts VS free-game

Compare nehe-tuts vs free-game and see what are their differences.

nehe-tuts

OpenGL NeHe tutorials converted to Haskell (by dagit)
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nehe-tuts free-game
- -
36 64
- -
0.0 0.0
almost 11 years ago over 1 year ago
Haskell Haskell
BSD 3-clause "New" or "Revised" License BSD 3-clause "New" or "Revised" License
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.

nehe-tuts

Posts with mentions or reviews of nehe-tuts. We have used some of these posts to build our list of alternatives and similar projects.

We haven't tracked posts mentioning nehe-tuts yet.
Tracking mentions began in Dec 2020.

free-game

Posts with mentions or reviews of free-game. We have used some of these posts to build our list of alternatives and similar projects.

We haven't tracked posts mentioning free-game yet.
Tracking mentions began in Dec 2020.

What are some alternatives?

When comparing nehe-tuts and free-game you can also consider the following projects:

Rasterific - A drawing engine in Haskell

threepenny-gui - GUI framework that uses the web browser as a display.

xcffib - A drop-in replacement for xpyb based on cffi

GLUtil - Utility functions for working with OpenGL BufferObjects, GLSL shaders, and textures.

GLFW-b - Haskell bindings to GLFW

diagrams-contrib - User-contributed extensions to diagrams

ombra - Graphics engine written in Haskell.

diagrams-svg - An SVG backend for diagrams

unm-hip - The University of New Mexico's Haskell Image Processing Library

hip - Haskell Image Processing Library

sdl2 - Haskell bindings to the SDL2 library

vinyl-gl - Utilities for working with OpenGL's GLSL shading language and vinyl records.