negate VS field_names

Compare negate vs field_names and see what are their differences.

negate

Attribute macro that generates negated versions of`is_something` functions (by vrmiguel)

field_names

proc-macro for accessing struct field names at runtime (by TedDriggs)
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negate field_names
1 2
9 37
- -
0.0 0.0
over 2 years ago over 2 years ago
Rust Rust
MIT License MIT License
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.

negate

Posts with mentions or reviews of negate. We have used some of these posts to build our list of alternatives and similar projects.

field_names

Posts with mentions or reviews of field_names. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2021-03-01.
  • Trick for keeping fields of two structs in sync
    1 project | /r/rust | 2 Mar 2022
    PS: The rename protection here requires that the field types are completely identical between the two. If you need to do Into or AsRef conversions, this will still catch field addition and removal, but you may need to add a unit-test that uses something like field_names.
  • What's everyone working on this week (9/2021)?
    11 projects | /r/rust | 1 Mar 2021
    I've added a test/example to the field_names showing how it can be used to keep two structs' fields in sync (source code). This solved a problem I was having where edits to one struct risked breaking deserialization if the same change wasn't applied to a second struct.

What are some alternatives?

When comparing negate and field_names you can also consider the following projects:

syn-file-expand - Rust library to scan files and expand (make modules inline) multi-file crates source code as a single tree.

mp4 - MP4 library, CLI tool, server