ncurses
FTXUI
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ncurses | FTXUI | |
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2 | 39 | |
66 | 6,121 | |
- | - | |
7.8 | 8.2 | |
7 days ago | about 8 hours ago | |
C | C++ | |
GNU General Public License v3.0 or later | MIT License |
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ncurses
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ncurses alternatives - S-Lang, termbox, and rang
4 projects | 30 Dec 2021
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notty alternatives - FINAL CUT, ncurses, and notty
4 projects | 28 Dec 2021
FTXUI
- Functional Terminal User Interface
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C++ Game Utility Libraries: for Game Dev Rustaceans
GitHub repo: ArthurSonzogni/FTXUI
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Library for NES style terminal game.
Background: I want to make a NES Tetris) clone for the terminal, with full resolution, this is achievable through using this ▀ character, and defining back and foreground color. This would result in a 1x2 pixel and by making the game width 256x120 characters this would provide full resolution. I made some tests, creating my own encoding for the different sprites and optimizing everything, which resulted in very quick printing times, even with a normal terminal. Nearly fast enough for the full 60Hz that the NES has, when printing the whole screen. The fact that i don't need to reprint the background (except maybe a tetris), makes 60Hz a kinda realistic goal. My main concern is, that there could occur kind of a screen tearing effect, which i really want to avoid. AFAIK, ncurses has a way to print the whole "window" with a function call to avoid this issue, however I had a lot of issues when trying to use ncurses to print the entire background and figured, that there are better alternatives. I also tried FTXUI and whilst the experience of giving each "pixel" a fore- and background color was much better, i didn't quite find a way to refresh the screen like ncurses. (i think there is some kind of way with the ScreenInteractive class, but i didn't get that to work, and it seemed like there was not a way to color each pixel. with InteractiveScreen you can make your own components with the whole "text()" thing, but this isn't really what i need)
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Should I give up?
Try this library for console https://github.com/ArthurSonzogni/FTXUI
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Cross platform terminal UI?
Depends on which level of "UI" you want. Personally I like https://github.com/ArthurSonzogni/FTXUI , but if you want to do those old TUI things then probably the (n/pd)curses libraries.
- Function composition in modern C++
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What are some C++ projects with high quality code that I can read through?
I find openMVG very decent, FTXUI might be a good one and nlohmann's json library is also pretty nice. I don't really know of any project that strictly adheres to the core guidelines, except maybe for some of Jason Turner's (sample) projects.
- Owl: A toolkit for writing command-line user interfaces in Elixir
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I have made a physics simulator that replicates projectile motion with quadratic drag! Please feel free to download and compile it. Let me know of any bugs!
Okay stupid suggestion I know but I've recently been learning the FTX UI library which basically adds a little bit of UI programming to the terminal and it has canvas that lets you plot pixel by pixel.
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Text UI components like “ncurses”
No affiliation with any ponzi schemes https://github.com/ArthurSonzogni/FTXUI
What are some alternatives?
PDCurses - A curses library for environments that don't fit the termcap/terminfo model.
imgui - Dear ImGui: Bloat-free Graphical User interface for C++ with minimal dependencies
newt - Mirror of https://pagure.io/newt.git
notcurses - blingful character graphics/TUI library. definitely not curses.
FINAL CUT - A text-based widget toolkit.
rich - Rich is a Python library for rich text and beautiful formatting in the terminal.
Turbo Vision - A modern port of Turbo Vision 2.0, the classical framework for text-based user interfaces. Now cross-platform and with Unicode support.
imtui - ImTui: Immediate Mode Text-based User Interface C++ Library
wxWidgets - Cross-Platform C++ GUI Library
libui - Simple and portable (but not inflexible) GUI library in C that uses the native GUI technologies of each platform it supports.
Elements C++ GUI library - Elements C++ GUI library