nature-of-code
Nature of code exercises and examples implemented in Common Lisp (by mark-gerarts)
trivial-gamekit
Simple framework for making 2D games (by borodust)
nature-of-code | trivial-gamekit | |
---|---|---|
1 | 7 | |
58 | 164 | |
- | - | |
0.0 | 0.0 | |
over 1 year ago | over 2 years ago | |
Common Lisp | Common Lisp | |
- | MIT License |
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
nature-of-code
Posts with mentions or reviews of nature-of-code.
We have used some of these posts to build our list of alternatives
and similar projects. The last one was on 2021-02-02.
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Should I learn OpenGL, or try building a graphics engine from scratch ?
Additional resources: * Land Of Lisp book * CL cookbook * Game Engine Architecture book * Physically Based Rendering book * GPU Gems book series * Nature Of Code book and lispy examples for it
trivial-gamekit
Posts with mentions or reviews of trivial-gamekit.
We have used some of these posts to build our list of alternatives
and similar projects. The last one was on 2022-06-23.
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interested in learning lisp, (specifically for games, but also for everything else including tui and gui applications for linux. currently have next to no programming knowledge, can i get forwarded some resources and some tips on what exactly i should do? any videos i should watch?
If you insist on learning through game development -- and admittedly I learn best by just jumping in and doing something -- you should at least try making something simpler than a full 3D game first, like a roguelike: https://github.com/borodust/trivial-gamekit, https://borodust.org/projects/trivial-gamekit/.
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Common lisp game development libraries
For something simple, https://github.com/borodust/trivial-gamekit would do.
- Lisp trivial gamekit for 2d game development
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Cl-bodge: a cross-platform Common Lisp game and application framework
Playing with their 'trivial-gamekit' based on cl-bodge now, very nice I think!
https://borodust.org/projects/trivial-gamekit/
alien-works also looks cool and under active development
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[SBCL] Generating a binary of a GUI built with Sketch
If all else fails, I recommend trying to contact author through creating an issue on github. If that fails too and you are too tired to continue that fight, have a look at trivial-gamekit (beware: shameful self-plug).
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Should I learn OpenGL, or try building a graphics engine from scratch ?
Learn Common Lisp and high-level 2D graphics using Sketch or trivial-gamekit. It's lispy, super fun and enjoyable way. Seriously. 2D graphics are easy to grasp and intuitive.
What are some alternatives?
When comparing nature-of-code and trivial-gamekit you can also consider the following projects:
alloy - A new user interface protocol and toolkit implementation
Carp - A statically typed lisp, without a GC, for real-time applications.