myrobotlab
neverengine
myrobotlab | neverengine | |
---|---|---|
1 | 8 | |
221 | - | |
0.5% | - | |
9.5 | - | |
10 days ago | - | |
Java | ||
Apache License 2.0 | - |
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
myrobotlab
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The Icculus Microgrant is giving out 250 dollar grants to open source projects, please brag about your project(s) in this thread so I can see them!
At the moment the app can only connect to a MyRobotLab instance that has a set of special patches created by me. Since the first alpha release of the app I've been working to merge those patches into MyRobotLab proper (https://github.com/MyRobotLab/myrobotlab), once those changes are merged I can continue work on beta 1 of the app.
neverengine
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The Icculus Microgrant is giving out 250 dollar grants to open source projects, please brag about your project(s) in this thread so I can see them!
I am developing neverengine. https://gitlab.com/Makogan/neverengine
- I love rust, I have a pet peeve with the community
- PGA animated model and skeleton.
- [media] Double body pendulum, animated with projective geometric algebra, rendered with Vulkan
- Does anyone have open source C++ projects that I can try contributing to?
- Looking for code only game engine
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A hacky way to make soft bodies (demo show off + a little bit of theory and code)
https://gitlab.com/Makogan/neverengine/
- I made a new terrain generation algorithm
What are some alternatives?
spike-prime - Experiments with the LEGO Mindstorms (51515) and SPIKE Prime (45678)
NimForUE - Nim plugin for UE5 with native performance, hot reloading and full interop that sits between C++ and Blueprints. This allows you to do common UE workflows like for example to extend any UE class in Nim and extending it again in Blueprint if you wish so without restarting the editor. The final aim is to be able to do in Nim what you can do in C++
whatsapp-for-linux - An unofficial WhatsApp desktop application for Linux.
gainput - Cross-platform C++ input library supporting gamepads, keyboard, mouse, touch
blah - A small 2d c++ game framework
astromenace - Hardcore 3D space scroll-shooter with spaceship upgrade possibilities.
entt - Gaming meets modern C++ - a fast and reliable entity component system (ECS) and much more
password-manager-access - Password Manager Access for .NET in C#
mfem - Lightweight, general, scalable C++ library for finite element methods
cute_headers - Collection of cross-platform one-file C/C++ libraries with no dependencies, primarily used for games
zig-xml - XML parser and writer for the Zig programming language
bgfx - Cross-platform, graphics API agnostic, "Bring Your Own Engine/Framework" style rendering library.