egui VS vite

Compare egui vs vite and see what are their differences.

egui

egui: an easy-to-use immediate mode GUI in pure Rust (by mwcampbell)
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egui vite
3 790
1 64,769
- 0.9%
0.0 9.9
29 days ago 7 days ago
Rust TypeScript
Apache License 2.0 MIT License
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.

egui

Posts with mentions or reviews of egui. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2022-10-18.
  • Why Rust?
    15 projects | news.ycombinator.com | 18 Oct 2022
    Anyone who's interested in the AccessKit integration can play with my work-in-progress branch: https://github.com/mwcampbell/egui/tree/accesskit

    It's currently Windows-only, and I'm working on the big missing feature, which is text editing support.

  • UIs are not pure functions of the model
    5 projects | news.ycombinator.com | 4 Jul 2022
    > A core premise of Cocoa, and MVC in general, is that UIs are a projection of data into a different form of data, specifically bits on a screen.

    This is a tangent, but the implicit assumption that the UI is visual is just begging for a response from an accessibility perspective, so here goes.

    Accessibility is very much an afterthought in native GUIs, not only in Cocoa, but also in Windows with the UI Automation API, and AFAIK with other native accessibility APIs as well. With these APIs, the assistive technology (e.g. screen reader) pulls information from the application (usually via the GUI toolkit), through repeated calls to methods defined by the accessibility API. Often the AT has to do several such calls in a row (and those often translate to multiple IPC round trips, making things slow). And the UI might change between such calls; there's no guaranteed way to get a consistent snapshot of the whole thing, as there is with a visual frame. On the application/toolkit side, these methods may return different responses from one call to the next, and the application or toolkit has to fire the right events when things change.

    The web improves on this, in that accessibility information is conveyed through HTML tags and attributes. And yes, this is included in the output of a React component's render function. So while in practice, implementing accessibility may still be an afterthought, it's not an architectural afterthought as it is in native platforms.

    One of my goals in AccessKit [1] is to work around this shortcoming of native accessibility APIs, particularly for developers of cross-platform non-web GUI toolkits. In AccessKit, the toolkit pushes a full or incremental accessibility tree update to the AccessKit platform adapter, which maintains the full tree in memory and uses that to implement the platform accessibility API. This even works for immediate-mode GUIs, as one can see in my proof-of-concept integration with the Rust egui toolkit [2].

    [1]: https://github.com/AccessKit/accesskit

    [2]: https://github.com/mwcampbell/egui/tree/accesskit

  • Raygui – A simple and easy-to-use immediate-mode GUI library
    6 projects | news.ycombinator.com | 26 Mar 2022
    I can also report some modest progress on my own work on accessibility of immediate-mode GUIs. I have a branch of the Rust egui library [1] that has basic accessibility on Windows using my AccessKit project [2]. I do have a long way to go to make this fully usable and ready to submit upstream, especially when taking non-Windows platforms into account.

    [1]: https://github.com/mwcampbell/egui/tree/accesskit

    [2]: https://github.com/AccessKit/accesskit

vite

Posts with mentions or reviews of vite. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2024-05-01.
  • Inflight Magazine no. 9
    5 projects | dev.to | 1 May 2024
    We are continuing to add new project templates for various types of projects, and we've recently created one for the infamous combination of React with Vite tooling.
  • Top 12+ Battle-Tested React Boilerplates for 2024
    5 projects | dev.to | 29 Apr 2024
    Vite focuses on providing an extremely fast development server and workflow speed in web development. It uses its own ES module imports during development, speeding up the startup time.
  • Vite vs Nextjs: Which one is right for you?
    3 projects | dev.to | 29 Apr 2024
    Vite and Next.js are both top 5 modern development framework right now. They are both great depending on your use case so we’ll discuss 4 areas: Architecture, main features, developer experience and production readiness. After learning about these we’ll have a better idea of which one is best for your project.
  • Setup React Typescript with Vite & ESLint
    1 project | dev.to | 25 Apr 2024
    import { defineConfig } from 'vite' import react from '@vitejs/plugin-react-swc' import path from 'path' // https://vitejs.dev/config/ export default defineConfig({ plugins: [react()], server: { port: 3000 }, css: { devSourcemap: true }, resolve: { alias: { '~': path.resolve(__dirname, './src') } } })
  • Approaches to Styling React Components, Best Use Cases
    2 projects | dev.to | 24 Apr 2024
    I am currently utilizing Vite:
  • Getting started with TiniJS framework
    7 projects | dev.to | 20 Apr 2024
    Homepage: https://vitejs.dev/
  • Use CSS Variables to style react components on demand
    1 project | dev.to | 16 Apr 2024
    Without any adding any dependencies you can connect react props to raw css at runtime with nothing but css variables (aka "custom properties"). If you add CSS modules on top you don't have to worry about affecting the global scope so components created in this way can be truly modular and transferrable. I use this with vite.
  • RubyJS-Vite
    11 projects | news.ycombinator.com | 15 Apr 2024
    Little confused as to why it has vite in it‘s name, it seems unrelated to https://vitejs.dev/
  • Ask HN: How do we include JavaScript scripts in a browser these days?
    1 project | news.ycombinator.com | 13 Apr 2024
    it says in their docs that they recommend Vite https://vitejs.dev/

    it goes like this.

    1. you create a repo folder, you cd into it.

    2. you create a client template using vite which can be plain typescript, or uses frameworks such as react or vue, at https://vitejs.dev/guide/

    3. you cd in that client directory, you npm install, then you npm run dev, it should show you that it works at localhost:5173

    4. you follow the instructions on your url, you do npm install @web3modal/wagmi @wagmi/core @wagmi/connectors viem

    5. you follow the further instructions.

    > It seems like this is for npm or yarn to pull from a remote repository maintained by @wagmi for instance. But then what?

    you install the wagmi modules, then you import them in your js code, those code can run upon being loaded or upon user actions such as button clicks

    > Do I just symlink to the node_modules directory somehow? Use browserify? Or these days I'd use webpack or whatever the cool kids are using these days?

    no need for those. browserify is old school way of transpiling commonjs modules into browser-compatible modules. webpack is similar. vite replaces both webpack and browserify. vite also uses esbuild and swc under the hood which replaces babel.

    > I totally get how node package management works ... for NODE. But all these client-side JS projects these days have docs that are clearly for the client-side but the ES2015 module examples they show seem to leave out all instructions for how to actually get the files there, as if it's obvious.

    pretty much similar actually. except on client-side, you have src and dist folders. when you run "npm run build" vite will compile the src dir into dist dir. the outputs are the static files that you can serve with any http server such as npx serve, or caddy, or anything really.

    > What gives? And finally, what exactly does "browserify" do these days, since I think Node supports both ES modules and and CJS modules? I also see sometimes UMD universal modules

    vite supports both ecmascript modules and commonjs modules. but these days you'll just want to stick with ecmascript which makes your code consistently use import and export syntax, and you get the extra benefit of it working well with your vscode intellisense.

    > In short, I'm a bit confused how to use package management properly with browsers in 2024: https://modern-web.dev/guides/going-buildless/es-modules/

    if people want plain js there is unpkg.com and esm.sh way, but the vite route is the best for you as it's recommended and tested by the providers of your modules.

    > And finally, if you answer this, can you spare a word about typescript? Do we still need to use Babel and Webpack together to transpile it to JS, and minify and tree-shake, or what?

    I recommend typescript, as it gives you better type-safety and better intellisense, but it really depends. If you're new to it, it can slow you down at first. But as your project grows you'll eventually see the value of it. In vite there are options to scaffold your project in pure js or ts.

  • Deploy a react projects that are inside a subdirectories to GitHub Pages using GitHub Actions (CI/CD)
    2 projects | dev.to | 11 Apr 2024
    First you have to know that all those react projects are created using Vite, and for each of them, you need change the vite.config.ts file by adding the following configuration: