egui VS mini-pinball-machine

Compare egui vs mini-pinball-machine and see what are their differences.

egui

egui: an easy-to-use immediate mode GUI in pure Rust (by mwcampbell)

mini-pinball-machine

A mini pinball machine based on the Raspberry Pi 4 with a laser-cut enclosure and custom software. (by chrisdalke)
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egui mini-pinball-machine
3 1
1 38
- -
0.0 0.0
29 days ago over 1 year ago
Rust C
Apache License 2.0 -
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.

egui

Posts with mentions or reviews of egui. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2022-10-18.
  • Why Rust?
    15 projects | news.ycombinator.com | 18 Oct 2022
    Anyone who's interested in the AccessKit integration can play with my work-in-progress branch: https://github.com/mwcampbell/egui/tree/accesskit

    It's currently Windows-only, and I'm working on the big missing feature, which is text editing support.

  • UIs are not pure functions of the model
    5 projects | news.ycombinator.com | 4 Jul 2022
    > A core premise of Cocoa, and MVC in general, is that UIs are a projection of data into a different form of data, specifically bits on a screen.

    This is a tangent, but the implicit assumption that the UI is visual is just begging for a response from an accessibility perspective, so here goes.

    Accessibility is very much an afterthought in native GUIs, not only in Cocoa, but also in Windows with the UI Automation API, and AFAIK with other native accessibility APIs as well. With these APIs, the assistive technology (e.g. screen reader) pulls information from the application (usually via the GUI toolkit), through repeated calls to methods defined by the accessibility API. Often the AT has to do several such calls in a row (and those often translate to multiple IPC round trips, making things slow). And the UI might change between such calls; there's no guaranteed way to get a consistent snapshot of the whole thing, as there is with a visual frame. On the application/toolkit side, these methods may return different responses from one call to the next, and the application or toolkit has to fire the right events when things change.

    The web improves on this, in that accessibility information is conveyed through HTML tags and attributes. And yes, this is included in the output of a React component's render function. So while in practice, implementing accessibility may still be an afterthought, it's not an architectural afterthought as it is in native platforms.

    One of my goals in AccessKit [1] is to work around this shortcoming of native accessibility APIs, particularly for developers of cross-platform non-web GUI toolkits. In AccessKit, the toolkit pushes a full or incremental accessibility tree update to the AccessKit platform adapter, which maintains the full tree in memory and uses that to implement the platform accessibility API. This even works for immediate-mode GUIs, as one can see in my proof-of-concept integration with the Rust egui toolkit [2].

    [1]: https://github.com/AccessKit/accesskit

    [2]: https://github.com/mwcampbell/egui/tree/accesskit

  • Raygui – A simple and easy-to-use immediate-mode GUI library
    6 projects | news.ycombinator.com | 26 Mar 2022
    I can also report some modest progress on my own work on accessibility of immediate-mode GUIs. I have a branch of the Rust egui library [1] that has basic accessibility on Windows using my AccessKit project [2]. I do have a long way to go to make this fully usable and ready to submit upstream, especially when taking non-Windows platforms into account.

    [1]: https://github.com/mwcampbell/egui/tree/accesskit

    [2]: https://github.com/AccessKit/accesskit

mini-pinball-machine

Posts with mentions or reviews of mini-pinball-machine. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2022-03-26.

What are some alternatives?

When comparing egui and mini-pinball-machine you can also consider the following projects:

fidget - Figma based UI library for nim, with HTML and OpenGL backends.

imgui - Dear ImGui: Bloat-free Graphical User interface for C++ with minimal dependencies

react-community-tools-practices-cheatsheet - Descriptions and use cases for common tools and practices in the React community

raygui - A simple and easy-to-use immediate-mode gui library

accesskit - UI accessibility infrastructure across platforms and programming languages