mupen64plus-core
mupen64plus-libretro-nx
mupen64plus-core | mupen64plus-libretro-nx | |
---|---|---|
16 | 7 | |
1,214 | 200 | |
1.6% | 2.0% | |
7.3 | 6.8 | |
about 1 month ago | about 1 month ago | |
C | C | |
- | GNU General Public License v3.0 only |
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mupen64plus-core
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N64 netplay
https://github.com/mupen64plus/mupen64plus-core/releases is this not the same core?
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Hey You Pikachu - VRU mic emulation now possible - No original hardware required
This PR https://github.com/mupen64plus/mupen64plus-core/pull/873 merged in June 2022 finally makes Hey You Pikachu playable without the original hardware. No credit on my part, I am not involved in any development, but there are some brilliant people in that thread that used the reverse engineering documents for the device from zoinkity and the documents on ultra64 to make this a reality (Thank you loganmc10, if you ever see this. Bringing back my childhood :')).
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Where can I find open source C softwares needing help and also with beginner friendly tasks?
Mupen64plus (N64 emulator) is purely C: https://github.com/mupen64plus/mupen64plus-core
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Has anyone found a reliable way to run “Indiana Jones and the Infernal Machine” on an emulator?
It works fine if you use a custom mupen64plus core with the new dynarec. The upstream version has a small regression.
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Help with a patch
I'm trying to apply the following modifications to games-emulation/mupen64plus-core-2.5.9-r2.
- Release - The One with better timing · m64p/m64p
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Unemulated console features and accessories
VRU: https://github.com/mupen64plus/mupen64plus-core/pull/873
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Game Boy Camera Canon EF Lens Mount (2018)
On the topic of emulating old hardware, this reminds me of the Nintendo 64 VRU accessory, which is a mic + voice recognition that was used in games such as Hey You Pikachu. Nobody has emulated the hardware which performed the actual voice recognition, instead opting for modern VR libraries. So while you can use it in an emulator, the performed VR won't match what you'd get with limited hardware implementation.
>This is an HLE implementation. I did not emulate the manner in which the VRU does voice recognition
https://github.com/mupen64plus/mupen64plus-core/pull/873
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Adjustable CountPerOp in any N64 TAS emulator?
Try these: https://www.reddit.com/r/RetroArch/comments/kzczl3/mupen64plusnext\_is\_it\_possible\_to\_customize/ https://github.com/mupen64plus/mupen64plus-core/issues/414
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Took longer than expected, what should I play next?
What distribution of that in particular though? The official repo https://github.com/mupen64plus/mupen64plus-core hasn't had a new release in 7 years.
mupen64plus-libretro-nx
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Need an older version of scummvm core for Android arm64-v8a
You can find previous core builds by downloading the RetroArch_cores.7z file that is next to each stable version, it include all cores as they were at the time of compilation of the stable version of RetroArch. For example, I'm holding the 12/6/2021 build of Mupen64Plus-Next due to this particular bug. The problem is, RetroArch has gone a few months without stable releases, so you'll have to see if these builds are good for you, recent enough to support the games you want and not new enough to have the recent bug.
- DK64 camera glitch. Is there a fix yet?
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The DK64 Mupen64Plus-Next camera glitch fix: Change INI Behavior setting under Gliden64 to prioritize core settings. Camera stops stuttering with default core settings.
I think the best course of action is to open an issue here: https://github.com/libretro/mupen64plus-libretro-nx. You can reference this thread.
- Where to download older cores
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Can someone share the mupen64plus-next core? Or tell em where i can download it?
The repo is here if you want to try building it yourself https://github.com/libretro/mupen64plus-libretro-nx
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[2021] best / most compatible emulators for...
Yes https://github.com/libretro/mupen64plus-libretro-nx/issues/100
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https://github.com/fastrizwaan/Project64_flatpak
Seems cool if you'll only use GLideN64 and cxd4, which are great in their own right, but it doesn't seem to include parallel-rdp and parallel-rsp, which are responsible for the unique accuracy breakthroughs in N64 emulation I mentioned. As far as I know no standalone fork of Mupen have integrated these yet. It's quite the piece of work that was done in this core https://github.com/libretro/mupen64plus-libretro-nx m4xw works mainly on the Switch, but this core has become the main Mupen core in every platform since.
What are some alternatives?
Skyline - Run Nintendo Switch homebrew & games on your Android device!
Rosalie-s-Mupen-GUI_flatpak - Rosalie's Mupen GUI flatpak
Provenance - iOS & tvOS multi-emulator frontend, supporting various Atari, Bandai, NEC, Nintendo, Sega, SNK and Sony console systems… Get Started: https://wiki.provenance-emu.com |
sssv - WIP Space Station Silicon Valley N64 Decomp
n64 - experimental low-level n64 emulator
duckstation - Fast PlayStation 1 emulator for x86-64/AArch32/AArch64
simple64 - Accurate N64 Emulator [Moved to: https://github.com//simple64]
RetroArch - Cross-platform, sophisticated frontend for the libretro API. Modified to run on the PocketGo S30. Licensed GPLv3.
Cxbx-Reloaded - Xbox (Original) Emulator
libretro_builds - Automated builds of libretro projects
simple64 - Accurate N64 Emulator
NP2kai - Neko Project II kai