mupen64plus-core
n64
mupen64plus-core | n64 | |
---|---|---|
16 | 1 | |
1,219 | 165 | |
1.6% | - | |
7.3 | 8.1 | |
about 1 month ago | 18 days ago | |
C | C++ | |
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mupen64plus-core
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N64 netplay
https://github.com/mupen64plus/mupen64plus-core/releases is this not the same core?
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Hey You Pikachu - VRU mic emulation now possible - No original hardware required
This PR https://github.com/mupen64plus/mupen64plus-core/pull/873 merged in June 2022 finally makes Hey You Pikachu playable without the original hardware. No credit on my part, I am not involved in any development, but there are some brilliant people in that thread that used the reverse engineering documents for the device from zoinkity and the documents on ultra64 to make this a reality (Thank you loganmc10, if you ever see this. Bringing back my childhood :')).
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Where can I find open source C softwares needing help and also with beginner friendly tasks?
Mupen64plus (N64 emulator) is purely C: https://github.com/mupen64plus/mupen64plus-core
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Has anyone found a reliable way to run “Indiana Jones and the Infernal Machine” on an emulator?
It works fine if you use a custom mupen64plus core with the new dynarec. The upstream version has a small regression.
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Help with a patch
I'm trying to apply the following modifications to games-emulation/mupen64plus-core-2.5.9-r2.
- Release - The One with better timing · m64p/m64p
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Unemulated console features and accessories
VRU: https://github.com/mupen64plus/mupen64plus-core/pull/873
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Game Boy Camera Canon EF Lens Mount (2018)
On the topic of emulating old hardware, this reminds me of the Nintendo 64 VRU accessory, which is a mic + voice recognition that was used in games such as Hey You Pikachu. Nobody has emulated the hardware which performed the actual voice recognition, instead opting for modern VR libraries. So while you can use it in an emulator, the performed VR won't match what you'd get with limited hardware implementation.
>This is an HLE implementation. I did not emulate the manner in which the VRU does voice recognition
https://github.com/mupen64plus/mupen64plus-core/pull/873
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Adjustable CountPerOp in any N64 TAS emulator?
Try these: https://www.reddit.com/r/RetroArch/comments/kzczl3/mupen64plusnext\_is\_it\_possible\_to\_customize/ https://github.com/mupen64plus/mupen64plus-core/issues/414
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Took longer than expected, what should I play next?
What distribution of that in particular though? The official repo https://github.com/mupen64plus/mupen64plus-core hasn't had a new release in 7 years.
n64
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Using emulator instead of real hardware for N64 development.
Ares: https://ares-emulator.github.io/ cen64: https://github.com/n64dev/cen64 m64p: https://m64p.github.io/ dgb-n64: https://github.com/Dillonb/n64
What are some alternatives?
mupen64plus-libretro-nx - Improved mupen64plus libretro core reimplementation
simple64-gui - mupen64plus GUI written in Qt6
Skyline - Run Nintendo Switch homebrew & games on your Android device!
N64Wasm - A web based N64 Emulator
Provenance - iOS & tvOS multi-emulator frontend, supporting various Atari, Bandai, NEC, Nintendo, Sega, SNK and Sony console systems… Get Started: https://wiki.provenance-emu.com |
cen64 - Cycle-Accurate Nintendo 64 Emulator
simple64 - Accurate N64 Emulator [Moved to: https://github.com//simple64]
mupen64plus-video-glide64 - Video plugin for Mupen64Plus v2.0, based on the Glide64 plugin from Mupen64Plus 1.5.
Cxbx-Reloaded - Xbox (Original) Emulator
simple64 - Accurate N64 Emulator
Doom-64-Merciless-Edition - This is fork of Doom 64 RE, aimed at testing and adding new features.
desmume - DeSmuME is a Nintendo DS emulator