material-ui VS fields-of-arle

Compare material-ui vs fields-of-arle and see what are their differences.

material-ui

MUI Core (formerly Material UI) is the React UI library you always wanted. Follow your own design system, or start with Material Design. [Moved to: https://github.com/mui/material-ui] (by mui-org)

fields-of-arle

Fields of Arle Simulator (by philihp)
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material-ui fields-of-arle
7 1
76,637 19
- -
10.0 0.0
about 2 years ago 19 days ago
JavaScript JavaScript
MIT License GNU General Public License v3.0 only
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.

material-ui

Posts with mentions or reviews of material-ui. We have used some of these posts to build our list of alternatives and similar projects.
  • How to avoid Material UI Select focus when option is chosen?
    1 project | /r/codehunter | 9 May 2022
    P.S. Also, I found that there are another issues with that wrong Select behaviour, take a look for my github post for mo details. (https://github.com/mui-org/material-ui/issues/11964)
  • How to use TypeScript declaration files alongside JavaScript
    1 project | /r/codehunter | 30 Apr 2022
    components/ Button/ Button.jsx # JavaScript component Button.d.ts # TypeScript documentation with prop types Similarly how Material UI does this. https://github.com/mui-org/material-ui/tree/master/packages/material-ui/src/Button
  • How to clear the autocomplete's input in Material-ui after an onChange?
    1 project | /r/codehunter | 26 Apr 2022
    Reactjs In the hooks version of material UI I can't seem to be able to clear the autocomplete after an onChange event: // @flowimport React, { useRef, useState } from "react";import "./Autocomplete.scss";import AutocompleteUI from "@material-ui/lab/Autocomplete";import TextField from "@material-ui/core/TextField";function Autocomplete(props) { const { options } = props; const [value, setValue] = useState(); const container = useRef(); const input = useRef(); function onChange(event, newValue) { if (!newValue) return; props.onChange(newValue); setValue(undefined); input.current.value = ""; event.target.value = ""; } function renderInput(params) { return ( ); } return ( {value} option.title} renderInput={renderInput} value={value} onChange={onChange} /> );}export default Autocomplete; Diving into the source code I've noticed the component uses useAutocomplete hook internally. However, neither setInputValue nor resetInputValue which live internally inside that hook are exposed outside. Is there a way to accomplish an input clear after an onChange? Answer link : https://codehunter.cc/a/reactjs/how-to-clear-the-autocompletes-input-in-material-ui-after-an-onchange
  • Can't resolve 'material-ui/Button'
    1 project | /r/codehunter | 23 Apr 2022
  • How to build forms with material ui in react correctly
    1 project | /r/codehunter | 13 Apr 2022
    When you look at their examples Signin and Signup a plain html form tag is added on top.
  • Difference between Material-Ui and Material-Ui-Next
    1 project | /r/codehunter | 12 Apr 2022
    Both websites have a link to Github - https://github.com/mui-org/material-ui
  • React + Material-UI - Warning: Prop className did not match
    1 project | /r/codehunter | 15 Mar 2022
    I don't know enough to tell whether this Github discussion might help, but likely not since they were using a beta version of Material-UI.

fields-of-arle

Posts with mentions or reviews of fields-of-arle. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2022-02-09.
  • Tinc Is Not Catan
    5 projects | news.ycombinator.com | 9 Feb 2022
    I’m currently building a web version of a board game (Scoville, super fun) with a friend. We decided to use bordgame.io as it handles most of the multiplayer state transitions and has a pretty impressive selection of games done with it (https://github.com/philihp/fields-of-arle, https://github.com/hwabis/forbidden-desert, https://github.com/mbrinkl/santorini). A lot of board games have some sort of web version as AFAIK copyright doesn’t extend to the rules and systems, just the names and art (we called ours “Capsaicin” to be cute). Maybe there’s a greater thought about the effectiveness of building and prototyping something that can be constructed from paper and mediated by humans, and only introducing computers once a design is more or less finalized.

What are some alternatives?

When comparing material-ui and fields-of-arle you can also consider the following projects:

react-rainbow - 🌈 React Rainbow Components. Build your web application in a snap.

material-ui - MUI Core (formerly Material UI) is the React UI library you always wanted. Follow your own design system, or start with Material Design. [Moved to: https://github.com/mui/material-ui]

sanitize-html - Clean up user-submitted HTML, preserving whitelisted elements and whitelisted attributes on a per-element basis. Built on htmlparser2 for speed and tolerance [Moved to: https://github.com/apostrophecms/sanitize-html]

forbidden-desert - Pass-and-play cooperative board game for 2-5 players

roll20-api-scripts - API Scripts created by the community for use in Roll20 VTT. Submit a ticket at roll20.net/help if critical hotfixes are to be requested.

santorini - Santorini Board Game Online with boardgame.io and three.js

app-platform - DHIS 2 application platform layer with inverted app control

Material UI - Ready-to-use foundational React components, free forever. It includes Material UI, which implements Google's Material Design.

canvas-panel - Prototype covering the specification of Canvas Panel, and supporting components for composing bespoke IIIF viewers and lightweight experiences, conforming to the IIIF Presentation 3 specification.

tinc - a VPN daemon

DevChallenge - A website for developers to improve their skills by doing front-end and back-end challenges

axios - Promise based HTTP client for the browser and node.js