msvc-wine
Proton
msvc-wine | Proton | |
---|---|---|
6 | 1,448 | |
570 | 22,940 | |
- | 1.8% | |
8.3 | 9.5 | |
27 days ago | about 8 hours ago | |
Shell | C++ | |
GNU General Public License v3.0 or later | GNU General Public License v3.0 or later |
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
msvc-wine
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How to deal with MSVC in DevOps
Okay, I am trying it, but it does not exactly work out of the box. Do you remember how you got a hand on the MSVC libraries? I use https://github.com/mstorsjo/msvc-wine to download the MSVC toolchain using python, and then I simply wget this file https://raw.githubusercontent.com/llvm/llvm-project/main/llvm/cmake/platforms/WinMsvc.cmake, and call CMake like in the example the file has as a comment in the first few lines. I installed clang-tools-15 and lld-15 using apt. Does this sound somehow correct? I set all the paths correctly and I get a CMake Error "include could not find requested file: [...] //ClangClCMakeCompileRules.cmake", the error occurs while CMake is testing the C compiler if it works.
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Wine 8.0
That's a nice lead! - I'll try looking into that more. If you have or remember some more details - please share! Thanks!
(One of my use cases is https://github.com/mstorsjo/msvc-wine - and invocation of `cl.exe` or `link.exe` taking 250ms at each is not going to be great (then again `cl.exe` can be made to input several .cpp/.c files, but it becomes more awkward to express that at the build level).
- Cross compiling pybind11 module with Mingw-gcc for Windows from Linux
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Visual Studio 2022 17.4 is available!
you can run the C++ compiler via wine: https://github.com/mstorsjo/msvc-wine
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Wine 6.15 Released
I guess I should try installing MSVC again one of these days. Maybe it's finally possible to setup a "real" Windows cross compilation build environment without msvc-wine.
Proton
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A New Era for Mixed Reality
The "Metaverse" is a complete joke, and among gamers, Valve has a way better reputation than Meta. Why would they want to dilute that brand?
They already have their own platform (Steam), OS (SteamOS), VR headset (Index), their own Windows translation layer (Proton, https://github.com/ValveSoftware/Proton), their own partnership with cloud gaming (Steam Cloud Play using GeForce Now , https://partner.steamgames.com/doc/features/cloudgaming), etc.
IMO: As someone with thousands of games on Steam, there's no way in hell I'd want that linked to Facebook. I think they eventually removed the requirement to have a FB account to use a Quest, but they still require a Meta account. Yuck.
This reeks of Facebook recognizing the Metaverse as the failure that it was and opening it up because it's no longer relevant...
- Kerbal Space Program 2 is not playable on Linux with Proton
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Proton, a fast and lightweight alternative to Apache Flink
Or Valve's Proton[0], a tool for playing Windows games on Linux.
https://github.com/ValveSoftware/Proton
- Proton 8.0-5 (Valve/ValveSoftware/Steam/SteamPlay/Wine/WineHQ/Linux/VideoGame)
- Red Dead Redemption not working
- Cyberpunk Issues
- Updated my citybuilder Trappist, switched to Vulkan, is anyone still dependent on OpenGL?
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NTFS messes up
Did you mount it with the correct flags?
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How do I use multiple hard drives on Kubuntu for steam?
there is a hack to try and use your existing windows game install from an NTFS drive, but i don't recommend it as steam will try to save file names that are not allowed on NTFS...plus ext4 is faster.
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Game crashes within 10 seconds of launching unless I reinstall from scratch
From a quick search, here's what I found. It looks like you're encountering some common issues that can occur with games running on Linux through Proton, especially with the recent updates to games like Satisfactory that might affect compatibility. The log entries you're seeing related to D3DCompile2 failing to compile shader and the issues with Ternary operator and LinearToSrgbBranching not being defined, suggest that there's a problem with shader compilation. This can often be related to the version of Proton or the graphics drivers you are using. Some users have reported that the game does launch with the -vulkan option but with graphical glitches and lower performance, which indicates that the Vulkan renderer is working but possibly not optimally on your setup. From the discussions in the community, users have suggested ensuring that the latest drivers for your graphics card are installed and, if using an Intel GPU, that the Mesa drivers are up to date since Intel XeSS references were found in the logs. If you're using NVIDIA graphics, make sure you have the latest drivers and possibly set the PROTON_ENABLE_NVAPI=1 %command% to enable DLSS if you're under Vulkan. If you're using an Optimus laptop with both Intel and NVIDIA GPUs, make sure your Optimus setup is correctly configured. Some users have found success by specifying DXVK_FILTER_DEVICE_NAMES=GeForce to force the game to use the NVIDIA GPU. It's also worth noting that if you're encountering issues with DirectX 11, you might want to try forcing the game to use DirectX 10 if possible or look into DXVK configurations that could resolve compatibility issues. Lastly, if none of these solutions work, you could try running a trace with apitrace to gather more detailed logs that might point to the specific issue. If you're still stuck, it would be a good idea to report the issue to the Proton GitHub page or seek further assistance in the game's community forums where others might have encountered and solved similar issues. For more information and to find others who might have resolved similar issues, check out the community discussions on GitHub, Steam Community, and the DXVK GitHub page.
What are some alternatives?
infra - Infrastructure to set up the public Compiler Explorer instances and compilers
lutris - Lutris desktop client
Navidrome Music Server - 🎧☁️ Modern Music Server and Streamer compatible with Subsonic/Airsonic
proton-ge-custom - Compatibility tool for Steam Play based on Wine and additional components
pyenv - Simple Python version management
dxvk-async
NCCABoilerplate - A set of Boilerplate projects for most of the work we do
mf-install - Media Foundation workaround for Wine
box64 - Box64 - Linux Userspace x86_64 Emulator with a twist, targeted at ARM64 Linux devices
yuzu - Nintendo Switch emulator
docker-msvc-cpp - Dockerized Visual C++ environment with wine
gamescope - SteamOS session compositing window manager [Moved to: https://github.com/ValveSoftware/gamescope]