identicon VS sdl2

Compare identicon vs sdl2 and see what are their differences.

identicon

Flexible generation of identicons in Haskell (by mrkkrp)

sdl2

Haskell bindings to the SDL2 library (by haskell-game)
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identicon sdl2
- 3
16 355
- 0.6%
5.8 5.6
about 1 month ago 3 months ago
Haskell Haskell
BSD 3-clause "New" or "Revised" License BSD 3-clause "New" or "Revised" License
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.

identicon

Posts with mentions or reviews of identicon. We have used some of these posts to build our list of alternatives and similar projects.

We haven't tracked posts mentioning identicon yet.
Tracking mentions began in Dec 2020.

sdl2

Posts with mentions or reviews of sdl2. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2021-12-24.

What are some alternatives?

When comparing identicon and sdl2 you can also consider the following projects:

reanimate - Haskell library for building declarative animations based on SVG graphics

sdl2-cairo - Haskell library providing functions to use Cairo to draw on SDL textures and containing a Processing-style convenience drawing API.

GPipe - Core library of new GPipe, encapsulating OpenGl and providing a type safe minimal library

Vulkan - Haskell bindings to Vulkan (see https://www.khronos.org/vulkan)

X11 - A Haskell binding to the X11 graphics library.

webkit - Haskell interface to WebKitGTK+

brick - A declarative Unix terminal UI library written in Haskell

vinyl-gl - Utilities for working with OpenGL's GLSL shading language and vinyl records.

OpenGL - Haskell bindings to OpenGL

sdl2-mixer - Haskell bindings to SDL2_mixer.

processing-for-haskell - Graphics for kids and artists. Processing implemented in Haskell

sdl2-image - Haskell bindings to SDL2_image.