mpu
moonlight-android
mpu | moonlight-android | |
---|---|---|
3 | 28 | |
62 | 3,086 | |
- | 3.6% | |
4.4 | 8.9 | |
4 months ago | 11 days ago | |
C | C | |
GNU General Public License v3.0 only | GNU General Public License v3.0 only |
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
mpu
moonlight-android
-
Has anyone been able to stream this game using Moonlight or Steam Link?
I could however play it through Moonlight Deskstop Stream using the mstmc.exe. This way I could just open Steam in Big Picture Mode then launch the game as always. However, once ing game, it has some weird visual glitch when walking in the streets of the city causing some stroboscopic effect in the textures which switch to a whitish washed-off color, and then back to normal darker colors, and then half a second later back to whitish colors, etc.
-
8 Gen 1 and Video Frame Pacing
Just a guess since I don't have any Android devices but it sounds like it could be related to this bug: https://github.com/moonlight-stream/moonlight-android/issues/1108
-
Moonlight audio latency troubleshooting
Seems like you're not alone https://github.com/moonlight-stream/moonlight-android/issues/1161
- With GameStream being discontinued are you planning on switching to a different device for local game streaming?
-
⟳ 0 apps added, 54 updated at f-droid.org
Moonlight Game Streaming (version 11.0): Play games from your PC on Android
- Using a smart TV box (Xiaomi Mibox ) as a wireless display receiver.
-
What's everyone working on this week (5/2023)?
Finished the native Android client of my desktop streamer and latency still sucks. I looked over at Moonlight's code and they have lots of vendor-specific hacks for lowering latency. But I can't just copy that because: 1) it's GPL, 2) I'm doing the decoder initialization purely in Rust so I don't have convenient access to the Java methods.
-
Is it possible "remote play" on Battle.net (Lutris)?
And the "Moonlight" app on your phone to access your PC: https://github.com/moonlight-stream/moonlight-android
- Are we just fucked? Should we disable auto-update?
-
Nvidia ends Gamestream on all Shield devices. Suggests switching to Steam Link
I know little about this, but from reading the description this sounds like a replacement for the "server" side of it (running on the machine where the game is running), but the article is talking about ending support for the client side of it on the Shield (please correct me if I am wrong)
In which case, perhaps a better replacement is something like this: https://github.com/moonlight-stream/moonlight-android
What are some alternatives?
nvtop - GPU & Accelerator process monitoring for AMD, Apple, Huawei, Intel, NVIDIA and Qualcomm
sunshine - Host for Moonlight Streaming Client
realsr-ncnn-vulkan - RealSR super resolution implemented with ncnn library
sc-controller - User-mode driver and GTK3 based GUI for Steam Controller
waifu2x-ncnn-vulkan - waifu2x converter ncnn version, runs fast on intel / amd / nvidia / apple-silicon GPU with vulkan
Sunshine - Self-hosted game stream host for Moonlight.
android-iperf - Pre-compiled iperf/iperf3 binaries for Android + Dockerfile with SDK and NDK for manual build
moonlight-ios - GameStream client for iOS/tvOS
moonlight-qt - GameStream client for PCs (Windows, Mac, Linux, and Steam Link)
Smart-AutoClicker - An open-source auto clicker on images for Android
Nextcloud - ☁️ Nextcloud server, a safe home for all your data
orgro - An Org Mode file viewer for iOS and Android