moviepy
FFmpeg
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moviepy | FFmpeg | |
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45 | 485 | |
11,776 | 42,374 | |
- | 2.8% | |
2.8 | 10.0 | |
4 days ago | 2 days ago | |
Python | C | |
MIT License | GNU General Public License v3.0 or later |
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
moviepy
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Show HN: Revideo – Create Videos with Code
Hey HN! We’re building Revideo (https://github.com/redotvideo/revideo), an open source toolkit that lets you programmatically create and export videos with the animation library Motion Canvas (https://github.com/motion-canvas/motion-canvas). This is useful whenever you want to build apps that automate certain video tasks, which is increasingly possible using AI tools - for instance, one of our first users is building an app that turns code documentation into video tutorials.
Revideo extends Motion Canvas with features that are essential for creating video, such as the ability to export audio tracks, a nodejs package for headless, parameterized & much faster rendering, and audio components that make audio editing and syncing easier. While Motion Canvas aims to be a standalone editor [1], we want to build a set of libraries that lets developers integrate video editing functionality into their apps. Our goal is to provide an open-source alternative to Remotion (https://github.com/remotion-dev/remotion).
At the start of this year, we explored a bunch of product ideas in the space of AI-based video creation. For example, we’ve built apps that automatically create educational short videos and have experimented with automatically A/B testing and personalizing video ads.
While building these products, we were frustrated with the video editing frameworks we used: Moviepy (https://github.com/Zulko/moviepy), which we relied on initially, doesn’t offer a way to preview your videos, so we’d often have to wait minutes for a video to render to test our code changes. Remotion (https://github.com/remotion-dev/remotion), which we switched to later, is really good, but we didn’t want to rely on it as it is not open source (source-available only). That’s why we decided to build Revideo.
We’d already been following Motion Canvas for some time and really liked using it, so we thought that extending it would get us to something useful much faster than building an animation library from scratch. Initially, we tried to build our features as Motion Canvas plugins, but this did not provide enough flexibility to achieve the desired functionality. Additionally, video-specific features (such as audio support) were generally considered out of scope by the Motion Canvas maintainers, which is why we ultimately ended up creating a fork. We’re unsure if this is the right way to go in the long term, and would prefer to find a way to build Revideo without diverging from Motion Canvas too much - if you have suggestions on how to solve this, we’d love your input.
Compared to Remotion, which builds on top of React, Motion Canvas uses the HTML Canvas API and makes you define animation flows with generator functions. Its API is more “procedural”, as it makes you define the things that happen in your animation as a sequence of yields, whereas Remotion gives you a frame number and lets you declare how your video should look like at that frame.
Our current focus is improving the open source project. In the long term, we want to make money by building a rendering service for developers building apps with Revideo. Such a service would offer a pretty similar deployment experience to Vercel, but instead of web apps, we let developers deploy Revideo projects and expose a rendering endpoint for them. Letting us manage the infrastructure will allow us to offer much faster rendering, as we can massively parallelize rendering jobs on our servers (e.g. spinning up 100 headless browsers that render 100 frames each to render a video with 10,000 frames).
We’d love to hear your feedback and suggestions! You can find our repo at https://github.com/redotvideo/revideo, We’ve also released an example video editing app at https://github.com/redotvideo/revideo-saas-template. Thank you!
[1] “Motion Canvas is not a normal npm package. It's a standalone tool that happens to be distributed via npm.” - https://github.com/orgs/motion-canvas/discussions/1015
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Video Generation with Python
Python has become a popular programming language for different applications, including data science, artificial intelligence, and web development. But, did you know creating and rendering fully customized videos with Python is also possible? At Stack Builders, we have successfully used Python libraries such as MoviePy, SciPy, and ImageMagick to generate videos with animations, text, and images. In this article, we will look closer at how Python can be used for video generation and explore some of the powerful libraries and tools that make it possible.
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VideoClip.set_layer functionality not working
VideoClip.set_layer functionality was added in https://github.com/Zulko/moviepy/pull/1176 but when I try to use it I get this error:
- Is there any Python library that can programmatically add text to videos with effects?
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YouTube Downloader
Moviepy was used to connect video and audio track.
- Video Editor
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Generate all possible combinations of a set of videos
I'm pretty sure Moviepy can do something like this.
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bug in 'cutout' transformation
For those of you who will try to figure this out, I have a couple notes. First, this doesn’t appear to be the only bug in cutout. If one tries to cut out X length of video, then the new rendered video will have X length of audio removed from the end. In other words, if I remove 3 seconds of film somewhere in the media, the resulting movie will have 3 seconds of silence at the end, although the video at the end is still intact. Thankfully, this can be fixed by going into the moviepy library, into “decorators”, and on line 43 under “def apply_to_audio(f, clip, *a, **k):”, change it from “newclip.audio = f(newclip.audio, *a, **k)” to “newclip.audio = f(clip.audio, *a, **k)”. By the way, I didn’t come up with this fix, these guys did.
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lord-of-the-clips (lotc): CLI app to download, trim/clip, and merge videos. Supports lots of sites. Downloads/trims at multiple points. Merges multiple clips.
This app leverages these powerful libraries: - yt-dlp: video downloader - moviepy: video trimmer/merger - click: CLI app creator - rich / rich-click: CLI app styler
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How to extract an audio file from a video with Python
The pip will be used to install and use Moviepy.
FFmpeg
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Show HN: CompressX, my FFmpeg wrapper for macOS, made $9k in the last 4 months
GPL2
Since FFmpeg is GPL2, doesn’t that require CompressX to disclose its source code?
IANAL, apologies if I miss understand license requirements.
https://github.com/FFmpeg/FFmpeg?tab=License-1-ov-file
- Microsoft offered FFmpeg one-time payment instead of support contract
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Writing x86 SIMD using x86inc.asm (2017)
This turns out to be a lot of assembly macros to help write one x86 assembly. https://github.com/FFmpeg/FFmpeg/blob/master/libavutil/x86/x...
The sibling comment recommending compiler intrinsics is probably the best way to go for writing SIMD code. A mixture of `` style types and intrinsics to specify instructions is a solid 90% solution compared to assembly.
If you want that last 10%, I think macros are putting the emphasis in the wrong place. They're a somewhat easy way to build up a language abstraction which will work if held carefully, but I'm confident the dev experience using this abstraction when you write invalid code will be deeply confusing.
I would suggest to write a parser instead of the macros. That'll tell you clearly when the syntax is invalid (though possibly not with much precision) and it'll give you a place to put semantic analysis for where valid syntax encodes nonsense. Do the equivalent of the macro expansions on the parsed tree instead of on the text. Emit asm as the "back end".
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Video Generation with Python
You might have heard of FFMPEG or ImageMagick for image and video edition in a programmatic way. MoviePy is a Python module for video editing (Python wrapper for FFMPEG and ImageMagick). It provides functions for cutting, concatenations, title insertions, video compositing, video processing, and the creation of custom effects. It can read and write common video and audio formats and be run on any platform with Python 2.7 or 3+.
- I want some logically difficult c programs
- Looking for a good file converter for upload testing
- Best Way to Rip Rare DVDs?
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11 Ways to Optimize Your Website
There are many cloud-based tools and websites that can convert your images, but the problem with these tools is that you usually have to upload the files for them to be processed, and some of their services are not free. In this article, I'd like to introduce a piece of software called FFmpeg, which allows you convert the images locally with one simple command.
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AI-assisted removal of filler words from video recordings
To run the demo locally, be sure to have Python 3.11 and FFmpeg installed.
- Noob compression-ist here, looking to compress 10TB worth of video footage...
What are some alternatives?
ffmpeg-python - Python bindings for FFmpeg - with complex filtering support
mpv - 🎥 Command line video player
vidgear - A High-performance cross-platform Video Processing Python framework powerpacked with unique trailblazing features :fire:
scikit-video - Video processing routines for SciPy
OpenH264 - Open Source H.264 Codec
SaveTube - Youtube-dl GUI Wrapper
Exoplayer - An extensible media player for Android
PyAV - Pythonic bindings for FFmpeg's libraries.
hlsdl - C program to download VoD HLS (.m3u8) files
pillow - Python Imaging Library (Fork)
GStreamer - GStreamer open-source multimedia framework