mouse2joystick_custom_CEMU
vJoy
mouse2joystick_custom_CEMU | vJoy | |
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13 | 10 | |
164 | 570 | |
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0.0 | 0.0 | |
3 months ago | 9 months ago | |
AutoHotkey | C++ | |
- | MIT License |
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mouse2joystick_custom_CEMU
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Mouse and Keyboard use for Ryujinx
Same here!! Someone help us lol. I tried to run https://github.com/shauleiz/vJoy & https://github.com/CemuUser8/mouse2joystick_custom_CEMU/releases through crossover. No luck, but this could be the right path if we can get it to work. Would be crazy to emulate a switch game through Ryujinx and emulate a windows controller emulator through wine. Lots of emulation lol
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Legend of Zelda stuck on "press A to start" screen
I had that problem before and I fixed it with the following steps (Copied from the "non CEMU XInput use" section of this link but tweaked to be clearer and added missing steps):
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CEMU not detecting input from mouse2joystick
I installed vJoy and set controller to 25 buttons (over the minimum 18 they state on the readme). After that, I downloaded mouse2joystick cemu settings from https://github.com/CemuUser8/mouse2joystick_custom_CEMU
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How To: Use Mouse and Keyboard for Ryujinx (mouse2joystick)
Extract and run mouse2joystick for CEMU.
- Will Cemu ever have mouse support?
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Mouse Controls Not Working
I had a hell of a time to. Because of the changes made to input profiles there seems to be no way to load the vjoy profiles because they are txt files, so what I did was use this auto hot key script: https://github.com/CemuUser8/mouse2joystick_custom_CEMU To help pick all my key settings. Note that mouse is LButton and RButton in the script when inputting those keys. Input your desired settings in the UI for the hockey script, save it as a profile, save the script, and then go back into Cemu. In Cemu, select either game pad or controller and the api should be direct input Vjoy device. Then, select your first input slot and use the hot key script key to activate vjoy (f1 by default) and go through each key. Mine was pretty buggy, so occasionally I’d get no input at first and then have to select a different input and switch back multiple times before it detected it properly but this was just an issue with cemu input settings. Then you can save the profile for later use. Enter a game and press f1 to activate the script and done.
- Keyboard and mouse for Ryujinx using mouse2joystick: tutorial
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can someone help, share your keyboard layout in qwerty for zelda Breath of the wild
https://github.com/CemuUser8/mouse2joystick_custom_CEMU I had to use vXBox Device method for cemu 1.26.1.
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Pokémon Legends: Arceus (v1.0 + MULTi9) (Ryujinx PC Emulator + Emusak) – [Sineater213 / DODI Repack]
I've never used it but they have instructions for setting it up on non-CEMU emulators. https://github.com/CemuUser8/mouse2joystick_custom_CEMU
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How do you do this part on Keyboard and Mouse? I can't afford a controller :(
I remember using mouse and keyboard on BOTW (cemu) using "mouse2joystick". At the bottom it mentions how it should also work on other emulators other than cemu so check this out maybe
vJoy
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Mouse and Keyboard use for Ryujinx
Same here!! Someone help us lol. I tried to run https://github.com/shauleiz/vJoy & https://github.com/CemuUser8/mouse2joystick_custom_CEMU/releases through crossover. No luck, but this could be the right path if we can get it to work. Would be crazy to emulate a switch game through Ryujinx and emulate a windows controller emulator through wine. Lots of emulation lol
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F14 tweaks and utilities to deal with common Jester AI frustrations
vJoy - https://github.com/shauleiz/vJoy
- Life hack - use your racing pedals as rudder pedals for increased precision while flying
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Any way to use a HOTAS?
Here is the HOTAS solution that works for me and it works for any brand. I have a VKB stick, TWCS throttle, DSD button box and a homemade button box, all merged into one vjoy device. Download and install vjoy https://github.com/shauleiz/vJoy/releases , configure like this, click on tab 1 so the number 1 is green. under axes, check all. Set number of buttons to 128, set POV hat switch to 4 directions, set POVs to 4, uncheck force feedback effects. Check enable vjoy, close vjoy configure, it runs in the background and auto starts with Windows so no need to turn it on or off. Download and install Joystick Gremlin https://whitemagic.github.io/JoystickGremlin/download/ watch this video for setup https://www.youtube.com/watch?v=Rd3h2tWDGXU&ab_channel=xl0p this program will merge all of your HOTAS devices into one device. Do not use HidHide or any other controller hiding program, that is what messes up VTOL VR. When you assign your HOTAS axes, hats and buttons to vjoy buttons, make a map of the new numbers and names. Start the VTOL VR mod loader, one click install the physical input mod. https://vtolvr-mods.com/mod/duaf6ktc/ . Follow the read me instructions exactly. Refer to the button map you made when editing the physicalinput.xml. Assign one hat each to the joystick thumbstick and throttle thumbstick for slew. Only edit the xml with Notepad ++. You can use the same gremlin profile in DCS, just disable all of the separate control columns in DCS control settings.
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Sim Magic Alpha FFB Not Working - HELP
I used vJoy for rbr with inputs through a virtual input mapper. https://github.com/shauleiz/vJoy/releases/tag/v2.1.8.39
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Please can someone explain DCS to me.
The "keyboard joystick" in this game is above all praise and is implemented head and shoulders better than any other counterpart. There's no controlling the aircraft with a mouse implemented, so that would require a virtual joystick emulator (like vJoy) with a proper mouse joystick feeder (like cemu) for it.
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Dual controls... options?
I’m not sure if you can setup two controllers for the same axis in X-Plane natively and have it play nice, but try checking out UCR. I believe it lets you add multiple axis together, which paired with VJoy to bind it in X-Plane may work. I used this setup to combine racing pedals with two separate axis for left and right yaw into one axis that I bound in the flight sim.
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FFB iRacing vs ACC, make them the same?
The only problem with vJoy is that unless you download the right version and do things in a very specific (and not very obvious) way, it won't work properly.
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Anybody have an idea why a vjoy hat isn't recognized by Kerbal?
p.s. I opened an issue on the vjoy issue tracker: https://github.com/shauleiz/vJoy/issues/53. I don't know the first thing about Windows programming, so I'm totally useless at looking into the problem myself. :(
- 3rd Party Plugins you should download if you are new to the service.
What are some alternatives?
Mouse-Movement-and-Buttons-to-Keyboard-Map - Use Your Mouse in Games or Emulators that do not support Mouse input. This AHK Script makes Mouse Movement directions and Buttons act like Keyboard Keys set by you.
irFFB - iRacing force feedback utility
BigBagKbdTrixPKL - "DreymaR's Big Bag of Keyboard Tricks" for Windows with EPKL
ArduinoJoystickLibrary - An Arduino library that adds one or more joysticks to the list of HID devices an Arduino Leonardo or Arduino Micro can support.
OgreKeys - Attempt at making keyboard layers
t150_driver - Linux driver for Thrustmaster T150 Steering Wheel USB
FN-key-lock - A Script/Program to simulate hardware F key lock on F1-F12 keys with custom controls and visible lock notifications.
opentrack - Head tracking software for MS Windows, Linux, and Apple OSX
CEyboard - Use your the TI-84 Plus CE as an external keyboard!
UCR - Universal Control Remapper [Alpha]
programmer-colemak - Keyboard layout for programmers, based on Colemak
devreorder - A utility for reordering and hiding DirectInput controllers