morphy | aether3d | |
---|---|---|
3 | 1 | |
2 | 203 | |
- | - | |
1.8 | 3.8 | |
over 3 years ago | 2 months ago | |
Clojure | C++ | |
Eclipse Public License 1.0 | zlib License |
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
morphy
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Ask HN: Show me your Half Baked project
This is so true but my biggest struggle. Everything I have just shipped before I thought it was ready did really well, yet I still struggle to do it. I built my own static site generator, which I use for my own blog: https://github.com/kiramclean/morphy
I need to at least add documentation, and obviously there's a million other things I think I need before I tell anyone else about it.
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How To Set Up Codecov For a Clojure Deps Project
I recently set up code coverage reporting with Codecov for a Clojure project of mine that uses tools.deps and builds on CircleCI. It turned out to be pretty easy but the documentation for the various parts was a bit ambiguous, so I wrote down the steps here in case you're looking to do the same. You can see all the changes it took together in context in this commit where I set it up for my project.
aether3d
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Ask HN: Show me your Half Baked project
Aether3D Game Engine (Linux/Windows/mac/iOS, Vulkan/D3D12/Metal)
https://github.com/bioglaze/aether3d
Some people like making games, I like making game engines. I don't have a specific goal/target in mind while making it. I've written several game engines since the nineties, and this is my most recent version.
I have abandoned many of my older engines at some point to develop a new one, but with this engine I'll try to keep developing it a lot further before making a new engine.
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