moonshot-rts
An RTS game made in Go for Github Game Off 2020 (by m110)
donburi
Just another ECS library for Go/Ebitengine (by yohamta)
moonshot-rts | donburi | |
---|---|---|
1 | 2 | |
12 | 221 | |
- | - | |
10.0 | 6.8 | |
over 3 years ago | about 1 month ago | |
Go | Go | |
MIT License | GNU General Public License v3.0 or later |
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
moonshot-rts
Posts with mentions or reviews of moonshot-rts.
We have used some of these posts to build our list of alternatives
and similar projects. The last one was on 2022-12-01.
-
I made a 2D shoot 'em up game with Go and Ebitengine. Featuring ECS (Entity Component System).
I also tried creating my own ECS approach for this project: https://github.com/m110/moonshot-rts
donburi
Posts with mentions or reviews of donburi.
We have used some of these posts to build our list of alternatives
and similar projects. The last one was on 2022-12-01.
-
Show HN: I made a 2D shoot 'em up game with Go, using Entity Component System
For the curious, here's the engine this is built with: https://github.com/yohamta/donburi
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I made a 2D shoot 'em up game with Go and Ebitengine. Featuring ECS (Entity Component System).
It also took me a while to get the "transform" component correctly, especially the parent-child relationship. We eventually moved it out to donburi.
What are some alternatives?
When comparing moonshot-rts and donburi you can also consider the following projects:
airplanes - A 2D shoot 'em up game made with Go, Ebitengine, and donburi. Featuring ECS (Entity Component System).
mizu - Entity Component System framework for Ebitengine
akara - A Golang Entity Component System implementation
raylib-5k
Ebiten - Ebitengine - A dead simple 2D game engine for Go