moonglfw
vulkan-toy-engine
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moonglfw | vulkan-toy-engine | |
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1 | 2 | |
64 | 1 | |
- | - | |
1.8 | 0.0 | |
about 2 years ago | almost 2 years ago | |
C | C | |
GNU General Public License v3.0 or later | - |
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moonglfw
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I need a click event.
A popular library for input handling is GLFW, for which I wrote Lua bindings (MoonGLFW).
vulkan-toy-engine
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which concerns of the game dev industry does the committee NOT address ?
My little toy engine I made had code for this. I had to rely on gnu extensions, but it worked ok. Then I would define them in lua from the c++ code so I could use them easily. https://github.com/floomby/Equinox-Engine/blob/main/enum_helper.hpp
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[VOLUNTEER] Programmer looking for a project
Last year over the course of several months last year I worked on building myself a 3d rts game engine.
What are some alternatives?
moongl - Lua bindings for OpenGL
blender-tools - 🐵 Embark Addon for Blender
moonnuklear - Lua bindings for Nuklear
symphony-of-empires - Symphony of the Empires is a RTS strategy game and map game.
GLFW - A multi-platform library for OpenGL, OpenGL ES, Vulkan, window and input
libCat - 🐈⬛ A runtime for C++26 w/out libC or POSIX. Smaller binaries, only arena allocators, SIMD, stronger type safety than STL, and value-based errors!
luv - Bare libuv bindings for lua
arewegameyet - The repository for https://arewegameyet.rs
glfw - Go bindings for GLFW 3
Magic Enum C++ - Static reflection for enums (to string, from string, iteration) for modern C++, work with any enum type without any macro or boilerplate code
wise_enum - A reflective enum implementation for C++