moon
starlark-rust
moon | starlark-rust | |
---|---|---|
6 | 9 | |
2,611 | 627 | |
1.6% | 2.7% | |
9.7 | 9.8 | |
1 day ago | about 24 hours ago | |
Rust | Rust | |
MIT License | Apache License 2.0 |
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
moon
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Launch HN: Moonrepo (YC W23) โ Open-source build system
(for context - I'm not interested in first class node support)
This seems pretty cool. I particularly like how 'gradual' it seems to be relative to things like Bazel, i.e. you can take some shell scripts and migrate things over. I did have a play and hit an initial problem around project caching I think, which I raised at [0].
One comment, from the paranoid point of view of someone who has built distributed caching build systems before is that your caching is very pessimistic! I understand why you hash outputs by default (as well as inputs), but I think that will massively reduce hit rate a lot of the time when it may not be necessary? I raised [1].
As an aside, I do wish build systems moved beyond the 'file-based' approach to inputs/outputs to something more abstract/extensible. For example, when creating docker images I'd prefer to define an extension that informs the build system of the docker image hash, rather than create marker files on disk (the same is true of initiating rebuilds on environment variable change, which I see moon has some limited support for). It just feels like language agnostic build systems saw the file-based nature of Make and said 'good enough for us' (honorable mention to Shake, which is an exception [2]).
[0] https://github.com/moonrepo/moon/issues/637
- A build system and repo management tool for the web ecosystem, written in Rust
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Building a full-stack TypeScript application with Turborepo
There are many tools like Lerna, Nx, Turborepo, Moon, Rush, and Bazel, to name a few. Today, we'll be using Turborepo, as it's lightweight, flexible, and easy to use.
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Lerna reborn - What's new in v6?
You should give moon a try: https://moonrepo.dev/
- Moon - A build system for the javascript ecosystem, written in rust.
starlark-rust
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What config format do you prefer?
I haven't seen anyone mention starlark yet. It's something I want to play with as a config language.
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loxcraft: a compiler, language server, and online playground for the Lox programming language
Aside from these, if you want some inspiration for a production-grade language built in Rust, you might want to go through the source code of Starlark and Gluon.
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Launch HN: Moonrepo (YC W23) โ Open-source build system
There is also a Rust implementation of Starlark as a starting point https://github.com/facebookexperimental/starlark-rust
To add to everyone else, please don't use YAML. Starlark is great _precisely_ because it is a readable, well known (nearly Python) language that is limited at the same time (no unbounded for loops, no way to do non-deterministic things like get the current time or `random()`).
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Benchmarking Starlark against other embedded scripting languages
This is a follow-up to Benchmarking mlua/rlua/rhai - Rust embedded scripting languages from 4mo ago; I just added the new Starlark implementation from Meta to the benchmark posted by @aleksru.
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The Perfect Configuration Format? Try TypeScript
The Rust implementation has it as an experimental extension (https://github.com/facebookexperimental/starlark-rust/blob/m...)
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Making an interpreter for variable length byte-code, any way to use enums for this and not just a big u8?
u/ndmitchell has been working on a Starlark interpreter. He wrote up a blog post with some thoughts about different interpreter styles. He found that in his case using fixed sized instructions was about the same as byte-encoded ones, but compiling the AST to closures was also about the same performance as well, and doesn't need an AST->bytecode compiler.
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Can i use rust to write my compiler??
As mentioned in other comments, type system features like algebraic data types (that Rust has) are really helpful. If you want a small-but-real example of a compiler in Rust (with an optimizer etc) then the starlark-rust compiler is good.
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Zellij โ A Terminal Workspace and Multiplexer Written in Rust
If your Rust program needs a more complicated configuration (conditionals, access to APIs and so on), also look at Facebook's Starlark parser and tooling[1]. Starlark is a subset of Python used by Bazel, Buck and a few other projects.
[1]: https://github.com/facebookexperimental/starlark-rust
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New version of Rust Starlark, an implementation of a deterministic Python-like language
The Facebook post gives a nice overview. It also links out to the home page for the project at https://github.com/facebookexperimental/starlark-rust/, which has an introduction and links to what Starlark is, the crates.io link, the docs.rs link etc.
What are some alternatives?
hash - ๐ The open-source, self-building database. From @hashintel
cue - CUE has moved to https://github.com/cue-lang/cue
orogene - Makes `node_modules/` happen. Fast. No fuss.
cue - The home of the CUE language! Validate and define text-based and dynamic configuration
nx - Smart Monorepos ยท Fast CI
.tmux - ๐ซ๐ท Oh my tmux! My self-contained, pretty & versatile tmux configuration made with โค๏ธ
mandelbrot - Microbenchmark testing Python, Numba, Mojo, Dart, C/gcc, Rust, Go, JavaScript, C#, Java, Kotlin, Pascal, Ruby, Haskell performance in Mandelbrot set generation
wasmtime - A fast and secure runtime for WebAssembly
napi-rs - A framework for building compiled Node.js add-ons in Rust via Node-API
zellij - A terminal workspace with batteries included
hackerman - Cargo hack manager
Tmuxinator - Manage complex tmux sessions easily