Monadius
minild72
Monadius | minild72 | |
---|---|---|
1 | 1 | |
58 | 0 | |
- | - | |
0.0 | 10.0 | |
about 7 years ago | about 7 years ago | |
Haskell | JavaScript | |
LicenseRef-GPL | MIT License |
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Monadius
minild72
-
Is it possible to write games like Pac-Man in a functional language?
Just to pitch in with a Clojurescript/Quill example, where the game loop takes a function that takes game state, modifies it, and returns it for the next iteration of the game loop.
https://github.com/opyate/minild72/blob/master/src/pong/core...
What are some alternatives?
tcod-haskell - Haskell bindings to libtcod
chips - A clone of Chips Challenge in Haskell
aeson-tiled - Aeson instances for Tiled map editor types
Fable: F# |> BABEL - F# to JavaScript, TypeScript, Python, Rust and Dart Compiler
YACPong
bfhs - bf interp in hs
Hipmunk - Haskell binding for Chipmunk, 2D physics engine.
repl - Fable online REPL
Allure - Allure of the Stars is a near-future Sci-Fi roguelike and tactical squad combat game written in Haskell; please offer feedback, e.g., after trying out the web frontend version at
OCamlODE - OCaml bindings for the Open Dynamics Engine (ODE), a 3D physics engine.
tateti-tateti - Meta tic-tac-toe ncurses game.
breakout - Breakout