Monadius | elm-games | |
---|---|---|
1 | 2 | |
58 | 140 | |
- | - | |
0.0 | 0.0 | |
about 7 years ago | about 1 year ago | |
Haskell | ||
LicenseRef-GPL | - |
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Monadius
elm-games
- Is it possible to write games like Pac-Man in a functional language?
-
Rogule: A dungeon a day keeps the Balrog away
For a good look at what game programming can be when you fully abstract side effects away, check this out.
https://github.com/rofrol/elm-games
What are some alternatives?
tcod-haskell - Haskell bindings to libtcod
repl - Fable online REPL
aeson-tiled - Aeson instances for Tiled map editor types
chips - A clone of Chips Challenge in Haskell
YACPong
OCamlODE - OCaml bindings for the Open Dynamics Engine (ODE), a 3D physics engine.
Hipmunk - Haskell binding for Chipmunk, 2D physics engine.
Allure - Allure of the Stars is a near-future Sci-Fi roguelike and tactical squad combat game written in Haskell; please offer feedback, e.g., after trying out the web frontend version at
tateti-tateti - Meta tic-tac-toe ncurses game.
breakout - Breakout
haskanoid - A free and open source breakout clone in Haskell using SDL and FRP, with Wiimote and Kinect support.
werewolf - A game engine for running werewolf in a chat client