mojo
Fable: F# |> BABEL
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mojo | Fable: F# |> BABEL | |
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20 | 60 | |
21,199 | 2,816 | |
19.1% | 0.8% | |
9.9 | 9.7 | |
4 days ago | 6 days ago | |
Mojo | F# | |
GNU General Public License v3.0 or later | MIT License |
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mojo
- The Mojo Programming Language
- Mojo language goes open source
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The Mojo programming language has changed its version numbering. Release v24.1.1
https://github.com/modularml/mojo/blob/main/LICENSE Is this not it?
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Dada, an Experiement by the Creators of Rust
Interesting, but the intent seems similar to Chris Lattner's new Mojo language which arguably has similar characteristics and is further along in its development.
https://docs.modular.com/mojo/
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Mojo - A New Programming Language for AI
Mojo is a programming language that combines the performance and control inherent in systems languages like C++ and Rust with the flexibility and simplicity of use typical of dynamic languages like Python. Because of its combination of performance, extensibility, and usability, its design makes it possible to construct high-performance systems, which makes it a good option for AI development.
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Mojo is now available on Mac
If you take a look at the optimized Mojo code doing the matrix multiply [1], it takes an expert to understand. It’s not just some simple for-loops in Mojo they’re comparing against.
[1] https://github.com/modularml/mojo/blob/5ce18c47a27c0c4123de1...
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Programming Languages Every Developer Should Watch Out For
Mojo truly unlocks a world of possibilities in high-performance computing.
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A Gentle Introduction to Liquid Types
For a concrete example of Liquid Haskell, see how Gabriella Gonzalez safely removed bound checks of high-performance protocol parsing, in "Scrap your Bounds Checks with Liquid Haskell" [1].
With Liquid Haskell, the bound checks are moved from runtime to compile time, semi-automatically handled by SMT-solvers. With static types, programmers can write correct programs faster, and the programs also run faster.
As an aside, speeding up programs with static analysis (constrained dynamism) are also present in Mojo (a variant of Python) or Swift [2].
[1]: https://github.com/Gabriella439/slides/blob/main/liquidhaske... "Scrap your Bounds Checks with Liquid Haskell"
[2]: https://github.com/modularml/mojo/discussions/466 "Mojo and Dynamism"
- Mojo and Dynamism
Fable: F# |> BABEL
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Dada, an Experiement by the Creators of Rust
This conversation could be referring to https://fable.io/
Other than that, the question is indeed strange and I agree with your statements.
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Exploring a foreign F# codebase
NOTE: For larger codebases with more history it is likely that the Program.fs file will have a lot of orchestration and logic as well. given that it is often where everything clashes and starts, for example the Fable Entrypoint is in Entry.fs and it contains a lot of code. The best you can do always is to start at the bottom of the file and work your way up. Remember: Everything at the bottom uses what has already been defined at the top so there are no circular dependencies or random functions/types at the bottom that can trip you off, everything comes from the top!
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Revisiting WASM for F#
I am a big fan of going with web components + plain (build-less) javascript whenever possible, so it is not surprising that I often favor things like the Fable Compiler, where I can target my F# code directly to javascript and be as close to the native JS experience as possible, both for interop concerns and for ecosystem integration.
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A new F# compiler feature: graph-based type-checking
Fable compiler - https://fable.io/
The F# community is very friendly (these sub-communities as well), and they have plenty of good issues/opportunities to contribute OSS work to across any skill level.
Phosphor isn't hiring right now, but we expect to begin a search for FE/interface engineers over the next few month. Email [email protected] for anyone interested.
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Building React Components Using Unions in TypeScript
Naturally I’d recommend using a better language such as ReScript or Elm or PureScript or F#‘s Fable + Elmish, but “React” is the king right now and people perceive TypeScript as “less risky” for jobs/hiring, so here we are.
- Fable: an F# to Dart compiler
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Dart 3.1 and a retrospective on functional style programming in Dart
Stuff like this: https://github.com/fable-compiler/Fable/issues/1822
It just seems like an incredibly ambitious project that appears to have very little equal but is mainly worked on by a handful of people but no corporate backing. I get the feeling that if you want to use it, you'll either be the only one doing what you're doing or among just a few people. I already use F# and feel this way about the core language itself.
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Elixir – Why the dot (when calling anonymous functions)?
F# is also part of the OCaml family, has a great to-JS transpiler (https://fable.io/) and F# code can also be used in .NET projects.
- Is it possible to write games like Pac-Man in a functional language?
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URGENT HELP NEEDED! Should I learn C#, ASP.NET and the new MAUI framework?
I have heard many good things about https://fable.io/ Fable converts F# code to JavaScript. There are currently 407 packages available for interacting with existing JavaScript packages and frameworks.
What are some alternatives?
Flask - The Python micro framework for building web applications.
rescript-compiler - The compiler for ReScript.
node - Node.js JavaScript runtime ✨🐢🚀✨
Sutil - Lightweight front-end framework for F# / Fable. No dependencies.
go - The Go programming language
ClojureCLR - A port of Clojure to the CLR, part of the Clojure project
CPython - The Python programming language
Roslyn - The Roslyn .NET compiler provides C# and Visual Basic languages with rich code analysis APIs.
Laravel - Laravel is a web application framework with expressive, elegant syntax. We’ve already laid the foundation for your next big idea — freeing you to create without sweating the small things.
Feliz - A fresh retake of the React API in Fable and a collection of high-quality components to build React applications in F#, optimized for happiness
mdbootstrap - React 18 & Bootstrap 5 & Material Design 2.0 UI KIT
haxe - Haxe - The Cross-Platform Toolkit