module-credits
perfect-vision
module-credits | perfect-vision | |
---|---|---|
5 | 16 | |
6 | 52 | |
- | - | |
5.0 | 4.3 | |
3 months ago | 7 months ago | |
JavaScript | JavaScript | |
MIT License | MIT License |
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module-credits
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Baseline settings template for future worlds?
module management+ can export your current active module list with their settings as a json file, then you can import it in another world
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Is there a way to copy module settings between game worlds?
module management+ among a lot of other features will save your module settings when you export your active modules list and can be imported in another world.
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Macro display only
Module Management+ v2.1.0 [Bugs URL](https://github.com/mouse0270/module-credits/issues)
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Free Module: Module Profiles - easily create and swap between multiple module sets
Cool stuff; thanks for your work and it's always good to have options. Noteworthy that module management+ also offers this module set functionality. MM+ also handles pretty much everything done by tidyUI and provides conflict/update info on installed modules. Some folks might not want all that so this seems like a useful slimmed down alternative.
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Necessary/Useful Modules & current version update?
Module Management+
perfect-vision
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LIGHTING QUESTION (GLOBAL ILLUMINATION)
in foundry v10 you can do that with the module perfect vision which can set up areas where global illumination is disabled, alas some change in foundry v11 make updating the module too complicated for the author so he abandoned the project
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Is there a way to limit character vision (example, snowstorm) without adjusting the relation to darkvision/light?
You can use the module Perfect Vision to draw areas of darkness, limited vision etc.
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Foundry VTT module suggestions?
Perfect Vision v4.1.14 Bugs URL
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Is there any way to make a Fog of War already explored?
Look no further, perfect vision does exactly what you want to do: https://github.com/dev7355608/perfect-vision
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Version 10, vison modes.
Have you checked out Perfect Vision?
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Macro display only
Perfect Vision v4.0.17 [Bugs URL](https://github.com/dev7355608/perfect-vision/issues)
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Limit Vision Through Terrain By Distance
perfect vision lets you do this with their vision limit setting in a drawn shape
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Indoor to outdoor transition in a scene
Clicking on a drawing you should see a lighting menu like this https://github.com/dev7355608/perfect-vision/blob/main/images/drawing-config.png
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Can you disable light overlapping? Or know a module to do so?
Alright, this isn't a direct answer to your question, but more of me trying to answer what I think your problem is. I believe the solution is using https://github.com/dev7355608/perfect-vision
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Riizu's Module Cheat Sheet
Perfect Vision: Improved vision support
What are some alternatives?
foundryvtt-smart-doors - A Foundry VTT module that makes your doors smarter.
combat-utility-belt - Combat Utility Belt module for Foundry Virtual Tabletop
fvtt-compendium-importer
FoundryVTT-Drag-Upload - Adds the ability to drag an image onto Foundry to automatically create Tokens and Tiles
foundryvtt-dice-so-nice
PDFoundry - A fully featured PDF viewer module for Foundry VTT, including form fillable actor sheets, journal links, and more!
token-mold
foundryvtt-drag-ruler - A Foundry VTT module that shows a ruler when dragging tokens so you can see how far you've dragged them
foundryvtt-active-effect-manager-lib - LIBRARY: Allows for easy registration of active effect actions on tokens and actor
macros - FVTT Community Macros - 📝 Contribute macros or download them as a module! 📝
FoundryVTT-Module-Template - A template repository for FoundryVTT module development that comes with versioned CI/CD
fvtt-module-jitsiwebrtc - Jitsi WebRTC client for FVTT