module-credits
Lists the authors of projects on the Manage Modules Window. If a url is provided in the module.json file, it will make the version tag link to the module url. (by mouse0270)
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module-credits | foundryvtt-magic-items | |
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5 | 14 | |
6 | - | |
- | - | |
5.0 | - | |
3 months ago | - | |
JavaScript | ||
MIT License | - |
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
module-credits
Posts with mentions or reviews of module-credits.
We have used some of these posts to build our list of alternatives
and similar projects. The last one was on 2022-09-24.
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Baseline settings template for future worlds?
module management+ can export your current active module list with their settings as a json file, then you can import it in another world
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Is there a way to copy module settings between game worlds?
module management+ among a lot of other features will save your module settings when you export your active modules list and can be imported in another world.
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Macro display only
Module Management+ v2.1.0 [Bugs URL](https://github.com/mouse0270/module-credits/issues)
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Free Module: Module Profiles - easily create and swap between multiple module sets
Cool stuff; thanks for your work and it's always good to have options. Noteworthy that module management+ also offers this module set functionality. MM+ also handles pretty much everything done by tidyUI and provides conflict/update info on installed modules. Some folks might not want all that so this seems like a useful slimmed down alternative.
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Necessary/Useful Modules & current version update?
Module Management+
foundryvtt-magic-items
Posts with mentions or reviews of foundryvtt-magic-items.
We have used some of these posts to build our list of alternatives
and similar projects. The last one was on 2023-03-03.
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Handy 5e Modules List
FoundryVTT Magic Items - This module for Foundry VTT and specific for the DnD5e system, adds the ability to create magical items with spells or feats that belong to the item itself, such as staffs or magic wands, which will be automatically inherited from the character who owns the item.
- Active Effects and Magic Items
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48 Useful V10-Compatible Modules [5e]
Magic Items - Allows adding additional spells and such onto magic items directly. Very useful for items that function on charge systems that can be upcast, though a little tricky to work with.
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Magic Items Module not allowing the consumption of multiple charges. Any fixes?
Well there's your problem right there.
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How do we create items or abilities which expend multiple charges at once?
Magic Items might help you. I believe you can set it to use multiple charges and scale with number of charges.
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Help With Custom Items… PLEASE
a solution could be to code your cutom "feature" into custom magic spells and use the mod "magic items" which let you add spells to magic items with customizable charge cost per spell, number of charges, charges regained at x and so on
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How to make an item prompt casting a spell?
What you want is the Magic Items Module... it works with MIDI-QOL and DAE. https://gitlab.com/riccisi/foundryvtt-magic-items
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Necessary/Useful Modules & current version update?
Magic Items
- 5e - Macro or effect to upgrade spell level?
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Is the Magic Items module broken?
There's an issue for this raised on the module's gitlab page: https://gitlab.com/riccisi/foundryvtt-magic-items/-/issues/82
What are some alternatives?
When comparing module-credits and foundryvtt-magic-items you can also consider the following projects:
foundryvtt-smart-doors - A Foundry VTT module that makes your doors smarter.
rolladvantage-token-stamp-2-foundry
fvtt-compendium-importer
Dynamic-Effects-SRD - A compendium pack for SRD items, spells, feats etc configured for use with Dynamic Effects, Midi QoL and About Time
foundryvtt-dice-so-nice
token-mold
tables - FVTT Community Tables - 📝 Contribute tables or download them as a module! 📝
foundryvtt-active-effect-manager-lib - LIBRARY: Allows for easy registration of active effect actions on tokens and actor
monks-active-tiles
midi-srd
pings
module-credits vs foundryvtt-smart-doors
foundryvtt-magic-items vs rolladvantage-token-stamp-2-foundry
module-credits vs fvtt-compendium-importer
foundryvtt-magic-items vs Dynamic-Effects-SRD
module-credits vs foundryvtt-dice-so-nice
foundryvtt-magic-items vs token-mold
module-credits vs token-mold
foundryvtt-magic-items vs tables
module-credits vs foundryvtt-active-effect-manager-lib
foundryvtt-magic-items vs monks-active-tiles
foundryvtt-magic-items vs midi-srd
foundryvtt-magic-items vs pings