model-synthesis
virtualagc
model-synthesis | virtualagc | |
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4 | 13 | |
143 | 2,482 | |
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3.1 | 8.9 | |
2 months ago | 8 days ago | |
C++ | Assembly | |
GNU General Public License v3.0 or later | GNU General Public License v3.0 or later |
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model-synthesis
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City Generation with WFC
WFC is based on my work on Model Synthesis. I consider how to create fully connected (navigable) road networks in my 2011 TVCG paper. Here is an example of a generated road network from that paper.
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Ask HN: What weird technical scene are you fond/part of?
https://www.youtube.com/watch?v=Dfc-DQorohc
Craig Reynolds said the name "Boids" was inspired by The Producers Concierge scene, so that's how you should pronounce it:
Boids. Dirty, disgusting, filthy, lice ridden Boids. Boids. You get my drift?
https://www.youtube.com/watch?v=aL6mTMShVyk
The other really cool rabbit hole to explore for generating tiles and even arbitrary graph based content (I'm sold: hexagons are the bestagons!) is "Wave Function Collapse", which doesn't actually have anything to do with quantum mechanics (it just sounds cool), but is actually a kind of constraint solver related to sudoku solvers.
https://escholarship.org/content/qt3rm1w0mn/qt3rm1w0mn_noSpl...
Maxim Gumin's work: https://github.com/mxgmn/WaveFunctionCollapse
Paul Merrell's work:
https://paulmerrell.org/model-synthesis/
https://paulmerrell.org/research/
Oskar Stålberg's work:
https://twitter.com/OskSta/status/784847588893814785
https://oskarstalberg.com/game/wave/wave.html
There's a way to define cellular automata rules by giving examples of the before and after patterns, and WFC is kind of like a statistical constraint solving version of that.
So it's really easy for artists to define rules just by drawing! Not even requiring any visual programming, but you can layer visual programming on top of it.
That's something that Alexander Repenning's "AgentSheets" supported (among other stuff): you could define cellular automata rules by before-and-after examples, wildcards and variables, and attach additional conditions and actions with a visual programming language.
AgentSheets and other cool systems are described in this classic paper: “A Taxonomy of Simulation Software: A work in progress” from Learning Technology Review by Kurt Schmucker at Apple. It covered many of my favorite systems.
http://donhopkins.com/home/documents/taxonomy.pdf
Chaim Gingold wrote a comprehensive "Gadget Background Survey" at HARC, which includes AgentSheets, Alan Kay's favorites: Rockey’s Boots and Robot Odyssey, and Chaim's amazing SimCity Reverse Diagrams and lots of great stuff I’d never seen before:
http://chaim.io/download/Gingold%20(2017)%20Gadget%20(1)%20S...
Chaim Gingold has analyzed the SimCity (classic) code and visually documented how it works, in his beautiful "SimCity Reverse Diagrams":
>SimCity reverse diagrams: Chaim Gingold (2016).
>These reverse diagrams map and translate the rules of a complex simulation program into a form that is more easily digested, embedded, disseminated, and and discussed (Latour 1986).
>The technique is inspired by the game designer Stone Librande’s one page game design documents (Librande 2010). If we merge the reverse diagram with an interactive approach—e.g. Bret Victor’s Nile Visualization (Victor 2013), such diagrams could be used generatively, to describe programs, and interactively, to allow rich introspection and manipulation of software.
>Latour, Bruno (1986). “Visualization and cognition”. In: Knowledge and Society 6 (1986), pp. 1– 40. Librande, Stone (2010). “One-Page Designs”. Game Developers Conference. 2010. Victor, Bret (2013). “Media for Thinking the Unthinkable”. MIT Media Lab, Apr. 4, 2013.
https://lively-web.org/users/Dan/uploads/SimCityReverseDiagr...
Agentsheets: Alexander Repenning (1993–)
Interacting agents are embedded and interact within
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Wave Function Collapse
If we called it Model Synthesis it'd get fewer clicks…
- Wave Function Collapse library in pure C
virtualagc
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Mistral CEO confirms 'leak' of new open source AI model nearing GPT4 performance
I don't think that's a great example.
For instance, I can step through and even modify that code using tooling like AGC emulators like this one http://www.ibiblio.org/apollo/#gsc.tab=0
What makes it open source is access to the same level of source access that the original developers worked in.
That's what's missing here. Mistral's engineers do not simply open this binary in their editor to do their job.
- Exploring the Internals of Linux v0.01
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Apollo 14 LMAE specs/exit velocity calculation
Glad you're enjoying the videos! I'm Mike from them. :) The Apollo 14 code I linked above was reconstructed in the same way as Luminary 69/2, but the process was far, far too involved for a video. Like I said above, I probably won't be much help with math, but I'd be more than happy to assist with finding documentation or navigating AGC code whenever you want!
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Apollo 11 was FAKE. What is the best evidence to support this?
The fact that all the information about the computer and software is public and you can verify it yourself like thousands of people have. https://www.ibiblio.org/apollo/
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TIL NASA landed on the moon using a computer with just 4KB of RAM
If you’re curious about the the technical specs of the AGC check out Ron Burkey’s website, it’s even got the source code for you to see for yourself: https://www.ibiblio.org/apollo/
- Ask HN: What weird technical scene are you fond/part of?
- The Apollo On-Board Computers
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What is the evidence for the moon landing being fake?
Of course you should be able to tell us because all the hardware architecture and software can be found here. So you must have fully reviewed it and located the issues. Right? Than please point out where the error is.
- How did a Space Rocket take off again from the surface of Moon?
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Exploring the software that flies SpaceX rockets and starships
It had manually encoded ROM in the form of "core rope memory", which is pretty wacky, but it was a digital computer. In fact, it was the first IC computer.
You can learn way too much about it and even operate (a simulation of) one here: http://www.ibiblio.org/apollo/