model-synthesis VS FreePSXBoot

Compare model-synthesis vs FreePSXBoot and see what are their differences.

model-synthesis

Model synthesis is a technique for generating 2D and 3D shapes from examples. (by merrell42)

FreePSXBoot

Exploit to allow loading arbitrary code on the PSX using only a memory card (no game needed) (by brad-lin)
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model-synthesis FreePSXBoot
4 37
143 560
- -
3.1 0.0
2 months ago 27 days ago
C++ C
GNU General Public License v3.0 or later MIT License
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
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For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.

model-synthesis

Posts with mentions or reviews of model-synthesis. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2022-11-21.
  • City Generation with WFC
    1 project | /r/proceduralgeneration | 1 Apr 2023
    WFC is based on my work on Model Synthesis. I consider how to create fully connected (navigable) road networks in my 2011 TVCG paper. Here is an example of a generated road network from that paper.
  • Ask HN: What weird technical scene are you fond/part of?
    25 projects | news.ycombinator.com | 21 Nov 2022
    https://www.youtube.com/watch?v=Dfc-DQorohc

    Craig Reynolds said the name "Boids" was inspired by The Producers Concierge scene, so that's how you should pronounce it:

    Boids. Dirty, disgusting, filthy, lice ridden Boids. Boids. You get my drift?

    https://www.youtube.com/watch?v=aL6mTMShVyk

    The other really cool rabbit hole to explore for generating tiles and even arbitrary graph based content (I'm sold: hexagons are the bestagons!) is "Wave Function Collapse", which doesn't actually have anything to do with quantum mechanics (it just sounds cool), but is actually a kind of constraint solver related to sudoku solvers.

    https://escholarship.org/content/qt3rm1w0mn/qt3rm1w0mn_noSpl...

    Maxim Gumin's work: https://github.com/mxgmn/WaveFunctionCollapse

    Paul Merrell's work:

    https://paulmerrell.org/model-synthesis/

    https://paulmerrell.org/research/

    Oskar Stålberg's work:

    https://twitter.com/OskSta/status/784847588893814785

    https://oskarstalberg.com/game/wave/wave.html

    There's a way to define cellular automata rules by giving examples of the before and after patterns, and WFC is kind of like a statistical constraint solving version of that.

    So it's really easy for artists to define rules just by drawing! Not even requiring any visual programming, but you can layer visual programming on top of it.

    That's something that Alexander Repenning's "AgentSheets" supported (among other stuff): you could define cellular automata rules by before-and-after examples, wildcards and variables, and attach additional conditions and actions with a visual programming language.

    AgentSheets and other cool systems are described in this classic paper: “A Taxonomy of Simulation Software: A work in progress” from Learning Technology Review by Kurt Schmucker at Apple. It covered many of my favorite systems.

    http://donhopkins.com/home/documents/taxonomy.pdf

    Chaim Gingold wrote a comprehensive "Gadget Background Survey" at HARC, which includes AgentSheets, Alan Kay's favorites: Rockey’s Boots and Robot Odyssey, and Chaim's amazing SimCity Reverse Diagrams and lots of great stuff I’d never seen before:

    http://chaim.io/download/Gingold%20(2017)%20Gadget%20(1)%20S...

    Chaim Gingold has analyzed the SimCity (classic) code and visually documented how it works, in his beautiful "SimCity Reverse Diagrams":

    >SimCity reverse diagrams: Chaim Gingold (2016).

    >These reverse diagrams map and translate the rules of a complex simulation program into a form that is more easily digested, embedded, disseminated, and and discussed (Latour 1986).

    >The technique is inspired by the game designer Stone Librande’s one page game design documents (Librande 2010). If we merge the reverse diagram with an interactive approach—e.g. Bret Victor’s Nile Visualization (Victor 2013), such diagrams could be used generatively, to describe programs, and interactively, to allow rich introspection and manipulation of software.

    >Latour, Bruno (1986). “Visualization and cognition”. In: Knowledge and Society 6 (1986), pp. 1– 40. Librande, Stone (2010). “One-Page Designs”. Game Developers Conference. 2010. Victor, Bret (2013). “Media for Thinking the Unthinkable”. MIT Media Lab, Apr. 4, 2013.

    https://lively-web.org/users/Dan/uploads/SimCityReverseDiagr...

    Agentsheets: Alexander Repenning (1993–)

    Interacting agents are embedded and interact within

  • Wave Function Collapse
    2 projects | /r/gamedev | 12 Sep 2022
    If we called it Model Synthesis it'd get fewer clicks…
  • Wave Function Collapse library in pure C
    7 projects | news.ycombinator.com | 5 Jan 2022

FreePSXBoot

Posts with mentions or reviews of FreePSXBoot. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2023-06-10.
  • Need help with modchips
    1 project | /r/psx | 11 Jun 2023
    No need to install a modchip, you can use freepsxboot: https://github.com/brad-lin/FreePSXBoot/
  • Any way to recover Memory Card data?
    2 projects | /r/psx | 10 Jun 2023
    If you your PlayStation doesn't have a modchip you can also use the Memory Card manager in Unirom. Just get the FreePSXBoot version into a different memory card, boot to Unirom and the manager will show all saves, even the deleted ones, if they are still on the card. Then you can put the cursor over them and choose "undelete".
  • Suggestions for Modchip and installation places
    1 project | /r/psx | 12 Apr 2023
  • I have 80+ PS1 bootlegs from the early 2000s and need help (more in comments)
    1 project | /r/psx | 24 Jan 2023
    you could use FreePSXBoot to softmod it, here’s the github.
  • how does region lock work?
    2 projects | /r/psx | 22 Dec 2022
    If you don't want to chip your console just get a Memory Card exploit like Unirom+FreePSXBoot or TonyHax+FreePSXBoot, it's basically the modern day replacement for the swap trick. Easier, more reliable and removes some other types of piracy protection from various games.
  • Ask HN: What weird technical scene are you fond/part of?
    25 projects | news.ycombinator.com | 21 Nov 2022
    Most of the SDK has been tested and confirmed to be fully functional on real hardware, but there is some copy protection you will have to get around in order to run arbitrary software on a PS1. The traditional solution is to perform disc swapping or install a modchip, but nowadays we also have softmods [1] that make the process as easy as inserting a specially formatted memory card (which can be prepared using a PS2, or even a PS1 by swapping discs).

    You are not required to use CDs either. With the help of some code and linker script magic, you can build an image that can be booted directly from a cheat cartridge (or simply a parallel EEPROM) connected to the console's expansion bus, bypassing the copy protection checks entirely. There are also debugging tools that, once loaded, let you download an executable into RAM for quick testing and manage memory cards using a modified serial cable [2].

    [1] https://github.com/brad-lin/FreePSXBoot

    [2] https://schnappy.xyz/?building_a_serial_psx_cable

  • can?
    1 project | /r/psx | 28 Oct 2022
  • what's the best way to play burned disks on a PlayStation 1
    1 project | /r/psx | 22 Oct 2022
    The easiest way is freepsxboot. Amazing thing. https://github.com/brad-lin/FreePSXBoot
  • PSA: You don’t need a modchip. There are softmods for PS1.
    3 projects | /r/psx | 14 Oct 2022
    FreePSXBoot: https://github.com/brad-lin/FreePSXBoot Unirom: https://github.com/JonathanDotCel/unirom8_bootdisc_and_firmware_for_ps1 TonyHax: https://github.com/socram8888/tonyhax
  • which method is better
    1 project | /r/psx | 17 Sep 2022

What are some alternatives?

When comparing model-synthesis and FreePSXBoot you can also consider the following projects:

SVM-Face-and-Object-Detection-Shader - SVM using HOG descriptors implemented in fragment shaders

tonyhax - PS1 savegame exploit

wfc - Wave Function Collapse library in C, plus a command-line tool

MechaPwn

new-wave - Stack Computer Bytecode Interpreters: The New Wave

FreeDVDBoot - PlayStation 2 DVD Player Exploit

kana - Single cell analysis in the browser

memcarduino - Arduino PlayStation 1 Memory Card reader

numberlink - Program for generating and solving numberlink / flow free puzzles

memcardrex - Advanced PlayStation 1 Memory Card editor