moddable
Lua
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moddable
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Is there a safe and robust interpreter/scripting language? Or should I write it myself?
Your project might be a good candidate for the Moddable SDK: https://github.com/Moddable-OpenSource/moddable In particular the "mods" feature that allows sandboxed user scripts.
- Moddable Embedded JavaScript SDK 3.5.0
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The Story of Mel, a Real Programmer
> meaning that to deploy those apps requires embedding an entire web browser into every app
It doesn't require it, that's just what they choose, and it has little to do with the language. (Besides, if you actually observe them—and ignore what they tell you about liking JS—then it's clear that most of them hate their preferred language.) Languages and the bindings that a particular runtime exposes are orthogonal. You can have GTK apps written in JS, for example, or you can write a program in JS that compiles into a binary that runs on a microcontroller[2].
This is much more of a problem with the culture of Electron and the adjacent NPM ecosystem than it is anything else. Conflating the source of these problems is a great way to tank any would-be activism meant to solve them.
1. <https://en.wikipedia.org/wiki/GNOME_Shell>
2. <https://github.com/Moddable-OpenSource/moddable/blob/public/...>
- Moddable SDK: Embedded ECMAscript engine supports RasPi, littlefs file system
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Microvium Is Small
I experimented with Moddable some time ago and also contributed a module for Linux. It's written in C and I found the code quite readable, and the entire architecture good too. It's almost ES6 complete too.
https://github.com/Moddable-OpenSource/moddable
https://www.moddable.com/
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Pikascript: An ultra-lightweight Python engine that can run in 4Kb of RAM
There's JavaScript/ECMAScript via Moddable's XS engine: https://github.com/Moddable-OpenSource/moddable
"A typical microcontroller used with the Moddable SDK has about 45 KB of free memory, 1 MB of Flash ROM, and runs at 80 MHz. The Moddable SDK uses many different techniques, both at build time and at run time, to work efficiently on these devices."
- Moddable JavaScript SDK for Raspberry Pi Pico
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Why is MicroPython a thing
You think that’s bad. How about JavaScript for embedded https://github.com/Moddable-OpenSource/moddable
- Running TypeScript on ESP8266/ESP32 Devices
- Why doesn’t V8 fit on my microcontroller?
Lua
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5-Step Approach: ProjectSveltos Event Framework for Kubernetes Deployment with Cilium Gateway API
The EventSource uses the Lua language to search for any services with ports set to 80 or 443 in the ‘argocd’ namespace. More examples can be found here.
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Building a Wordle Clone with Lua! 🕹
If you're new to the 12 in 24 series, I'm learning and building projects with a new programming language every month - this month, it's the Lua scripting language. You can find source code for the projects I build in the official GitHub repository (check it out, this week's folder contains code for both this and two other bonus projects!).
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Gearing up for Lua
This month, we're talking about Lua. It's not always a first choice when it comes to programming, but I think there's a lot to enjoy about this little language. Heck, I'm a big game development fan myself - I would look into it even if that was the only reason to.
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Pluto, a Modern Lua Dialect
It’s Portuguese. It’s the same in the Lua codebase [1].
[1]: https://github.com/lua/lua
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Fluent Bit with ECS: Configuration Tips and Tricks
If we think we need more flexibility for processing records, we can write our own embedded filters using Lua language. Lua is a highly efficient programming language used mainly for embedded scripting.
- A Linguagem Lua completa 30 anos!
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The Top 20 Programming Languages and Their Origins
Lua
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Lua C headers, MacOS
➜ ~ brew info lua ==> lua: stable 5.4.6 (bottled) Powerful, lightweight programming language https://www.lua.org/ /opt/homebrew/Cellar/lua/5.4.6 (29 files, 788.7KB) * Poured from bottle using the formulae.brew.sh API on 2023-05-16 at 11:03:06 From: https://github.com/Homebrew/homebrew-core/blob/HEAD/Formula/l/lua.rb License: MIT ==> Caveats You may also want luarocks: brew install luarocks ==> Analytics install: 16,599 (30 days), 56,745 (90 days), 139,027 (365 days) install-on-request: 1,763 (30 days), 6,266 (90 days), 21,105 (365 days) build-error: 0 (30 days)
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How do you like code documentation inline in the source code vs. as separate guides, or how would you do it?
I think Lua is a good example of doing documentation well. The source code is commented only as much as needed, mainly with brief comments about things that might not be obvious and a small number of longer explanations of how the architecture works (mainly relevant to developers). It also has a super nice feature that's surprisingly rare: each file has a very short line at the top that describes what the file is, so you don't have to guess based on the filename alone. The API is documented in a single HTML file on the website that has both the high level descriptions of the language and architecture, as well as documentation for each public-facing function. The docs are maintained by hand, but the API is mostly stable, so the docs don't need to change very often.
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Total Noob With a Question.
This is using the Lua language and the Solar2d game framework
What are some alternatives?
quickjs-esp32 - QuickJS port for ESP32
julia - The Julia Programming Language
Espruino - The Espruino JavaScript interpreter - Official Repo
assemblyscript - A TypeScript-like language for WebAssembly.
circuitpython - CircuitPython - a Python implementation for teaching coding with microcontrollers
NvChad - Blazing fast Neovim config providing solid defaults and a beautiful UI, enhancing your neovim experience.
PikaPython - An ultra-lightweight Python interpreter that runs with only 4KB of RAM, zero dependencies. It is ready to use out of the box without any configuration required and easy to extend with C. Similar project: MicroPython, JerryScript.
lua-nginx-module - Embed the Power of Lua into NGINX HTTP servers
phpdesktop - Develop desktop GUI applications using PHP, HTML5, JavaScript and SQLite
kotlin-script-examples - Examples of Kotlin Scripts and usages of the Kotlin Scripting API
microvium - A compact, embeddable scripting engine for applications and microcontrollers for executing programs written in a subset of the JavaScript language.
mal - mal - Make a Lisp