mod-playerbots
mangosbot-bots
mod-playerbots | mangosbot-bots | |
---|---|---|
1 | 1 | |
356 | 89 | |
8.1% | - | |
9.9 | 6.0 | |
7 days ago | 7 days ago | |
C++ | C++ | |
GNU Affero General Public License v3.0 | - |
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
mod-playerbots
mangosbot-bots
-
AzerothCore: Self-Hosted World of Warcraft 3.3.5a Server
I'm not too familiar with CMaNGOS, but my understanding is that the original MaNGOS is the ancestor of AzerothCore (as well as most other C++ WoW emulators).
The primary differences that come to mind between CMaNGOS and AC are AC's larger and more active community, AC's module system, and CMaNGOS has a relatively good bot (as in, non-human players) system [0].
As an aside, AC does have a playerbots module [1], but my understanding is that it doesn't have the same polish as CMaNGOS's. It's also distributed as a patch to the upstream AC repo instead of a standard AC module, so that can be a pain for some as well.
[0] - https://github.com/celguar/mangosbot-bots
What are some alternatives?
mod-individual-progression - AzerothCore Individual Progression Module
azerothcore-wotlk - Complete Open Source and Modular solution for MMO
mangos-wotlk - C(ontinued)-MaNGOS is about: -- Doing WoW-Emulation Right!
BotArena - Code your bots and make them fight in a 2d arena
OpenEQ - Open source Everquest client