mlvwm
ports
Our great sponsors
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
mlvwm
- Mlvwm (Macintosh-Like Virtual Window Manager)
- HelloSystem – OS with original Mac philosophy with a modern architecture
-
So I installed OpenBSD 7.0 on my iMac G3 and well no desktop environment will fully install because of missing packages… even compiling CDE was a no go because KSH93 is broken on macppc. At least it’s a step in the right direction as far as getting anything graphical working.
You could try giving https://github.com/morgant/mlvwm a try to compile, also extra mac flare :D
- Did everyone try mlvwm?
-
Running MLVWM (Mac System 7, OS8/9 style window manager) on Ubuntu via WSL and vsxsrv
git clone https://github.com/morgant/mlvwm.git cd mlvwm xmkmf -a && make && sudo make install
- Ask HN: Can anyone remember a Classic macOS-like desktop for Linux?
- Mlvwm: Macintosh-Like Virtual Window Manager
ports
- Wayland on OpenBSD
-
Firejail: Light, featureful and zero-dependency security sandbox for Linux
I think OpenBSD comes the closest to what you want with its two easy to use syscalls that provide syscall filtering and restricting access to paths:
https://man.openbsd.org/pledge.2
https://man.openbsd.org/unveil.2
A few random examples:
https://github.com/tmux/tmux/blob/c8494dff7b6b9a996866edaf8c...
https://github.com/openbsd/ports/blob/master/www/mozilla-fir...
https://github.com/openbsd/ports/blob/master/www/mozilla-fir...
To get the best isolation you need to patch the source — the application needs to go through initial setup and then drop privileges to the absolute possible minimum. But it's easy to make custom wrappers for third-party applications — the above profiles taken from the OpenBSD ports tree are the proof.
-
Understanding rc.d/
Have you checked the no-ip port: https://github.com/openbsd/ports/blob/master/net/no-ip/pkg/noip2.rc
-
OpenBSD: Shutdown/reboot now require membership of group _shutdown
> https://github.com/openbsd/ports/commit/bf33ea5f3ff390d8cde3...
Now, this is surprising. I randomly clicked on that link and I immediately see that the code and the patch has a bug. It only checks the first 8 characters:
- if (gr != NULL && strncmp(gr->gr_name, "operator", 8) == 0)
-
Does OpenBSD have temperature monitoring and CPU usage issues?
Some people are working around this by using obsdfreqd, some by patching sys/kern/sched_bsd.c (change if (hw_power) to if (0 && hw_power)), some by simply setting to a lower speed (sysctl hw.perfpolicy=manual and hw.setperf=99 might be enough as this disables turbo mode found on some CPUs).
-
How to compile something that requires OpenSSL?
You could also look into a port that has a hard dependency on openssl like: https://github.com/openbsd/ports/tree/master/security/sslscan
-
How I would sell OpenBSD as a salesperson
For me it's the ease of management and good documentation.
For example, during 6.8 to 6.9 upgrade, there was a major postgresql upgrade.
It is mentioned in the doc https://www.openbsd.org/faq/upgrade69.html (see Special packages at the bottom).
You're redirected to the package README with special instructions on how to setup and upgrade: https://github.com/openbsd/ports/blob/master/databases/postg...
Et voilà, everything is explained.
On debian, if I am not careful, I'll do an upgrade and risk breaking something during a db migration (I'm looking at you MySQL upgrades...).
- So I installed OpenBSD 7.0 on my iMac G3 and well no desktop environment will fully install because of missing packages… even compiling CDE was a no go because KSH93 is broken on macppc. At least it’s a step in the right direction as far as getting anything graphical working.
-
OpenBSD Gaming Updates Q2 2022
Godot engine gamecontroller support. This is limited and incomplete, but it's a start. A huge number of indie games made with Godot are released every week; most of which work at least partially with an XBox {360,One} controller. You can follow This Week in Godot if you're interested.
-
Handling argc==0 in the Linux kernel
> OpenBSD has handled this case for some years. I do not know if there was any breakage or fallout from this.
The other thing about OpenBSD is that when they make a change to their OS, they also go through to make sure all the (third-party) ports/packages:
* https://cvsweb.openbsd.org/ports/
* https://github.com/openbsd/ports
do not break. So they're create patches for the software and and submit them upstream.
What are some alternatives?
fvwm3 - FVWM version 3 -- the successor to fvwm2
NsCDE - Modern and functional CDE desktop based on FVWM
emwm - Enhanced Motif Window Manager (MWM fork). Supports Xinerama, Xrandr, UTF-8/Xft, and relevant EWMH.
xcape - Linux utility to configure modifier keys to act as other keys when pressed and released on their own.
classic-wm - Remember when windows had sharp edges?
dxvk-native - D3D9/11 but it runs natively on Linux!
shod - mouse-based window manager that can tile windows inside floating containers
OpenBSD-Games-Database - Database of games that run on OpenBSD
coma - My minimalistic X11 window manager. || This is a read-only mirror, pull requests are ignored.
Perimeter
mlvwmrc - Macintosh-like Virtual Window Manager (MLVWM) configuration files
ksh - ksh 93u+m: KornShell lives! | Latest release: https://github.com/ksh93/ksh/releases