mk48
fluid-simulation-rust
Our great sponsors
mk48 | fluid-simulation-rust | |
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4 | 1 | |
304 | 17 | |
4.9% | - | |
4.9 | 4.4 | |
5 months ago | 3 months ago | |
Rust | Rust | |
GNU Affero General Public License v3.0 | - |
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
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For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
mk48
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Announcing bitcode format for serde
We use our own custom game engine.
- Mk48.io - Multiplayer Naval Combat Game made with SvelteKit.
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Drop your underrated games too!
mk48.io (PC only, but does work on mobile, PC still recommended)
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I think there need to be a tier 10 destroyer and cruiser and corvette
For the time being, I've added your suggestions to our list of ships to consider. For reasons I have stated above, they would probably considered for more appropriate levels under 10.
fluid-simulation-rust
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Rust: An odyssey of passion
“Rust was originally designed as a systems programming language, similar to C/C++. However, it can also be used for front-end development. One way I have used Rust on the front-end is through WebAssembly. I previously worked on a project that involved building a fluid simulation in the browser. This involved implementing physics and mathematical equations. However, in order to create a visually coherent simulation, many iterations with different values needed to be performed. I initially implemented the simulation in JavaScript, and it worked well. However, I decided to try implementing it in Rust to see how it would compare in terms of performance. The difference was significant - the Rust version was able to perform more iterations in a fraction of the time it took the JavaScript version. You can find the fluid simulation here. Also, in the works, I am working on a library, app universe, that would help Rust developers manage frontend states. It is based on Chinedu's App world.”
What are some alternatives?
rust_rpg_toolkit - Engine / framework for creating highly customizable and user modable action RPG's
wrend - A framework-agnostic Rust/WASM + WebGL2 Rendering library, compatible with calling from both Rust and JavaScript on the web.
flux - An open-source tribute to the macOS Drift screensaver
app-universe - A framework agnostic approach to managing frontend application state based on app-world.
conwayste - Multiplayer Conway's Game of Life (desktop app + server) implemented in Rust
vach - A simple archiving format, designed for storing assets in compact and secure containers
capstone - Sci-fi run 'n' gun action RPG created in Rust, using Macroquad [Moved to: https://github.com/olefasting/rust_rpg_toolkit]
sandspiel - Creative cellular automata browser game
rust_serialization_benchmark - Benchmarks for rust serialization frameworks