mk48 VS fluid-simulation-rust

Compare mk48 vs fluid-simulation-rust and see what are their differences.

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mk48 fluid-simulation-rust
4 1
304 17
4.9% -
4.9 4.4
5 months ago 3 months ago
Rust Rust
GNU Affero General Public License v3.0 -
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.

mk48

Posts with mentions or reviews of mk48. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2023-04-16.

fluid-simulation-rust

Posts with mentions or reviews of fluid-simulation-rust. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2022-12-04.
  • Rust: An odyssey of passion
    3 projects | dev.to | 4 Dec 2022
    “Rust was originally designed as a systems programming language, similar to C/C++. However, it can also be used for front-end development. One way I have used Rust on the front-end is through WebAssembly. I previously worked on a project that involved building a fluid simulation in the browser. This involved implementing physics and mathematical equations. However, in order to create a visually coherent simulation, many iterations with different values needed to be performed. I initially implemented the simulation in JavaScript, and it worked well. However, I decided to try implementing it in Rust to see how it would compare in terms of performance. The difference was significant - the Rust version was able to perform more iterations in a fraction of the time it took the JavaScript version. You can find the fluid simulation here. Also, in the works, I am working on a library, app universe, that would help Rust developers manage frontend states. It is based on Chinedu's App world.”

What are some alternatives?

When comparing mk48 and fluid-simulation-rust you can also consider the following projects:

rust_rpg_toolkit - Engine / framework for creating highly customizable and user modable action RPG's

wrend - A framework-agnostic Rust/WASM + WebGL2 Rendering library, compatible with calling from both Rust and JavaScript on the web.

flux - An open-source tribute to the macOS Drift screensaver

app-universe - A framework agnostic approach to managing frontend application state based on app-world.

conwayste - Multiplayer Conway's Game of Life (desktop app + server) implemented in Rust

vach - A simple archiving format, designed for storing assets in compact and secure containers

capstone - Sci-fi run 'n' gun action RPG created in Rust, using Macroquad [Moved to: https://github.com/olefasting/rust_rpg_toolkit]

sandspiel - Creative cellular automata browser game

rust_serialization_benchmark - Benchmarks for rust serialization frameworks