mistreevous VS kaboom.js

Compare mistreevous vs kaboom.js and see what are their differences.

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mistreevous kaboom.js
1 26
45 2,549
- 4.9%
8.5 9.0
about 1 month ago 6 days ago
TypeScript TypeScript
MIT License MIT License
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.

mistreevous

Posts with mentions or reviews of mistreevous. We have used some of these posts to build our list of alternatives and similar projects.
  • Help with waiting periods in behaviour trees
    1 project | /r/gamedev | 13 Oct 2022
    I have been working on developing a behaviour tree library for a little while now (https://github.com/nikkorn/mistreevous) but i'm having trouble figuring out how to handle waiting periods and was hoping to get some advice from actual game devs.

kaboom.js

Posts with mentions or reviews of kaboom.js. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2024-01-17.

What are some alternatives?

When comparing mistreevous and kaboom.js you can also consider the following projects:

handtrack.js - A library for prototyping realtime hand detection (bounding box), directly in the browser.

Phaser - Phaser is a fun, free and fast 2D game framework for making HTML5 games for desktop and mobile web browsers, supporting Canvas and WebGL rendering. [Moved to: https://github.com/phaserjs/phaser]

hal9 - Hal9 β€” Create and Deploy GenAI Chatbots

play - The easiest way to start coding games and graphics projects in Python

super-mario-typescript - Meth Meth Method's "Writing Super Mario in JavaScript" series, in TypeScript

matter-js - a 2D rigid body physics engine for the web ▲● β– 

ai - Build AI-powered applications with React, Svelte, Vue, and Solid

impact - HTML5 Game Engine

inks2d - A free no-dependency Typescript game engine designed for developing 2D games

melonJS - a fresh, modern & lightweight HTML5 game engine

processing - Source code for the Processing Core and Development Environment (PDE)

p5.js - p5.js is a client-side JS platform that empowers artists, designers, students, and anyone to learn to code and express themselves creatively on the web. It is based on the core principles of Processing. http://twitter.com/p5xjs β€”