miniaudio
nanogui
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miniaudio | nanogui | |
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27 | 4 | |
3,622 | 1,449 | |
- | 3.0% | |
8.1 | 0.0 | |
8 days ago | 6 days ago | |
C | C++ | |
GNU General Public License v3.0 or later | GNU General Public License v3.0 or later |
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
miniaudio
- MiniAudio.h: single-file audio playback and capture library for C and C++
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Amiga/Linux: Jurassic Boing Edition
Unfortunately, I can't currently capture any videos (I added miniaudio.h to play back the Jurassic Park theme song) since I had to move my mom into my home (she's getting a divorce from her narcissistic husband soon and the guy lost his marbles and locked her out of her own home) and it's late at night currently.
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Audio Library
miniaudio - so far the best entry in cross platform audio. It is a stack allowing to use device alone, decoders and mixers, or node based engine for sophisticated audio processing. Extensible where it should be. Written in C, so there are no creature comforts of having C++. Aways can be wrapped to get advantage of RAII.
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Implementing libraries
So, I wanna implement this library to the source engine. Is that possible? And also, since source is based on SDL, is it possible for me to implement Nuklear on my source game?
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Simple High-Level Audio APIs
The most straightforward lib for this is miniaudio. It's straightforward,l to use and easy to integrate into a build system.
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Dunno if anyone else will find this useful
You give little clues what this is⦠so cl-miniaudio defines CFFI bindings to https://miniaud.io/ which is "an audio playback and capture library for C and C++. It's made up of a single source file, has no external dependencies and is released into the public domain." and is cross-platform.
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Title: Release: miniaudio version 0.11.12
Get the update on GitHub: https://github.com/mackron/miniaudio
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Nuklear β A single-header ANSI C immediate mode cross-platform GUI library
* Miniaudio - A single header file audio library https://miniaud.io/
Both (actually, not just three systems) cross-platform.
For their design and cross-platform support they make for great bases for Go libraries, unlike most C code out there.
- What's the best audio library for c++?
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Simple way to interface with Windows 10 audio in C (not C++)?
I've used this library before: https://miniaud.io/
nanogui
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Nuklear β A single-header ANSI C immediate mode cross-platform GUI library
I've been using nanogui[0] to fit the bill for personal uses.
To be honest though, I'm at the point where I'd really prefer an easy and lightweight library to setup a http and/or websocket server, and just make a ui in the browser. I've got a simple use case -- I'm just making a simple scene editor & debugging ui for a toy ray tracer.
I know there are a ton of different libraries out there for the task, but that just makes it hard to evaluate the quality of any given library. I haven't given any a shot, I've only gone so far as to look at them and ponder what the size of the user base is, and question if the project will go inactive in a couple years. Or if it's going to require me to pull in some other host of dependencies.
Recommendations from HNers welcome!
[0] https://github.com/mitsuba-renderer/nanogui
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Is there any MIT/BSD licensed UI framework for C++ ?
Nanogui : https://github.com/mitsuba-renderer/nanogui
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NanoGUI VS nanogui - a user suggested alternative
2 projects | 12 Feb 2022
The active version of Nano GUI
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What are you using for GUIs?
Do you know about NanoGUI?
What are some alternatives?
portaudio - PortAudio is a cross-platform, open-source C language library for real-time audio input and output.
NanoGUI - Minimalistic GUI library for OpenGL
libsoundio - C library for cross-platform real-time audio input and output
Elements C++ GUI library - Elements C++ GUI library
soloud - Free, easy, portable audio engine for games
GacUI - GPU Accelerated C++ User Interface, with WYSIWYG developing tools, XML supports, built-in data binding and MVVM features.
ffmpeg-kit - Fork of https://github.com/arthenica/ffmpeg-kit
hikogui - Modern accelerated GUI
cdecrypt - Decrypt Wii U NUS content β Forked from: https://code.google.com/archive/p/cdecrypt/
lvgl - Embedded graphics library to create beautiful UIs for any MCU, MPU and display type.
raylib-php - PHP 8 Bindings to raylib
tauri - Build smaller, faster, and more secure desktop applications with a web frontend.