mingw-builds-binaries
TIC-80
mingw-builds-binaries | TIC-80 | |
---|---|---|
10 | 134 | |
2,016 | 4,822 | |
- | - | |
3.6 | 9.2 | |
3 months ago | 2 days ago | |
C | ||
GNU General Public License v3.0 only | MIT License |
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
mingw-builds-binaries
- Trying to compiler 32-bit on 64-bit windows
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Can't download Nim. "Failed - Virus Detected"
I've been using these mingw64 builds, both for amd64 and i386 (i686). There are several others out there, like winlibs.com.
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Security question about installing MinGW-w64
I noticed most tutorials recommend downloading the installer from a sourceforge page, https://sourceforge.net/projects/mingw-w64/ but the official MinGW-w64 site provides a link to a GitHub page. https://github.com/niXman/mingw-builds-binaries/releases Which one is safer? Which one would you choose?
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Newest C/C++ toolchains that can output working binaries for XP?
I've tried the latest MinGW-builds-binaries release, and gcc, g++ and mingw32-make seem to work just fine, I was even able to build a project using SDL2! gdb needed bcrypt.dll, so unfortunately that didn't work.
- std::cout << "It's a pain";
- How do I get a GCC?
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Commands to strip Bitcoin & BCHD executables
strip * can be run inside Linux, or in Windows I downloaded the posix-sjlj release for mingw64, & then appended its extracted bin directory to the Path environmental variable (from Start Menu type advanced system settings).
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Personal builds of mingw-w64
The https://github.com/niXman/mingw-builds-binaries repository is very new, it contains only the yaml file needed to build the toolchains with GitHub Actions.
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MinGW-w64, outdated binaries
Recently he created a new repository named https://github.com/niXman/mingw-builds-binaries which uses the scripts above with GitHub Actions to build windows binaries.
TIC-80
- Picotron Is a Fantasy Workstation
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Ask HN: Yo wants to build a game, I'm lost. What can I do?
Or the more free TIC-80. I have paid for both, but never used either enough to be able to say one or the other has any significant advantages.
https://tic80.com/
- Not only Unity...
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PicoCalc
I wish the community moved to an open source option like TIC-80[0].
0. https://tic80.com/
- Publishing my first game using pico-8
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LÖVE: a framework to make 2D games in Lua
Main differences are: 16:9 aspect ratio, no cpu limits and many languages to tinker with: lua, js, squirrel, wren, janet, wasm, ... and just recently - a Python support was added.
https://tic80.com
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Procedural Tree Generator - Free Pixel Art Tool
Included native builds for windows, mac, linux, html, and also TIC-80's .PNG, .TIC and .LUA formats. Try out the web version here - https://tic80.com/play?cart=3424 See the TIC-80 wiki for instructions on exporting https://github.com/nesbox/TIC-80/wiki
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Procedural Tree Generator
https://github.com/nesbox/TIC-80/ - TIC-80 website (for running .lua .png or .tic files) as well as TIC-80 documentation.
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Hey, I need advice!😶
Try https://tic80.com/ instead of PICO-8, it's a free open-source alternative and still fun.
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Anybody working on games here?
Tho personally I've come to prefer making my games in https://love2d.org and https://tic80.com
What are some alternatives?
w64devkit - Portable C and C++ Development Kit for x64 (and x86) Windows
awesome-PICO-8 - A curated list of awesome PICO-8 resources, carts, tools and more
mingw-distro - MinGW distro build scripts.
love - LÖVE is an awesome 2D game framework for Lua.
mingw-builds - Scripts for building the 32 and 64-bit MinGW-W64 compilers for Windows
pyxel - A retro game engine for Python
msys2-installer - The one-click installer for MSYS2
PixelVision8 - Pixel Vision 8's core philosophy is to teach retro game development with streamlined workflows. PV8 is also a platform that standardizes 8-bit fantasy console limitations built on top of the open-source C# game engine based on MonoGame.
MINGW-packages - Package scripts for MinGW-w64 targets to build under MSYS2.
LIKO-12 - LIKO-12 is an open source fantasy computer made using LÖVE.
bchd - An alternative full node bitcoin cash implementation written in Go (golang)
ruffle - A Flash Player emulator written in Rust