minecraft-data
prismarine-web-client
minecraft-data | prismarine-web-client | |
---|---|---|
6 | 8 | |
604 | 361 | |
2.5% | - | |
9.2 | 3.5 | |
3 days ago | about 1 year ago | |
JavaScript | JavaScript | |
- | MIT License |
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
minecraft-data
- Looking for Minecraft mob damage and health - I found an entities JSON file, but it doesn't seem to have either?
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Basic Prop Hunt engine - you can morph into any block using spyglass
I wrote a Python script to read through list of all blocks in game - https://github.com/PrismarineJS/minecraft-data/blob/master/data/pc/1.19.3/blocks.json - then autogenerate hundreds of .json and .mcfunction files for detecting/selecting the block. Doing that manually would be an overkill.
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List of all blocks and items in the game in a spreadsheet or file 1.19
There is also Minecraft data from the PrismarineJS project. Their repo: https://github.com/PrismarineJS/minecraft-data
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Simple minecraft server protocol
I'd take a look at https://github.com/PrismarineJS/minecraft-data for up to date information and also old versions.
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Any examples of open-source objects on GitHub?
Minecraft Data is this for all data related to Minecraft
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Minecraft items API?
Are you looking for something like this?
prismarine-web-client
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Git bundles of Eaglercraft repositories disabled due to DMCA takedown
They also took down an unrelated project, prismarine-web-client, seemingly by mistake: https://github.com/PrismarineJS/prismarine-web-client/
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Where Java?
I’ll do you one better
- Minecraft (1.18.2) Server in C# .NET 6
- What is your favorite example of this?
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No, the Metaverse Is Not Bullshit
Minecraft may actually be closer to the metaverse than commonly believed:
Since the introduction of BungeeCord in 2012 (and then Waterfall and Paracord), it has become increasingly popular to link together multiple servers to act as a gateway to different virtual worlds on different servers. Most of the top popular "servers" are in actuality multiple servers joined together, somewhat decentralized, though still centrally managed.
Even before Bungee, the reign of Bukkit (2010-2014) introduced a plugin API system allowing for managing multiple worlds. To this day the "Multiverse" plugin remains among the top plugins. The multiverse, not the metaverse, but a related concept.
It wouldn't be too far of a leap to link together unrelated Minecraft servers.
Regarding "you can certainly not expand the protocol -southerntofu" - the Minecraft protocol is commonly expanded by modders. In fact, it is specifically designed to be expanded, since the introduction of Plugin Channels in Minecraft 1.1: https://wiki.vg/Plugin_channels. Forge modders frequently enhance the protocol to support new functionality far beyond what was possible in the original game.
"new media forms and new mediums of access (web, mobile, PCs, AR, etc.)" vs "you can only run Minecraft where Microsoft distributes it (unless you crack/RE it)" - granted, but there are multiple unofficial efforts to develop new ways to access Minecraft servers, including through the web. My humble attempt at building such a client: https://github.com/voxel/voxelmetaverse
Not coincidentally, I called it "Voxel Metaverse", thinking along the same lines as you were, and had high aspirations. It did not pan out, though we had some cool features including connecting to Minecraft servers, embedding web page content in a 3D space (including interactivity with voxel-webview, still working in the demo: https://voxel.github.io/voxelmetaverse/) and I wrote a retrospective about its successes and failures earlier this year: https://medium.com/@deathcap1/6-years-after-6-months-of-voxe... but it showed a lot of promise in what could be done to build a decentralized distributed malleable virtual world. Voxels are particularly attractive in my opinion due to the ease of content creation.
Other more recent efforts to build web-based Minecraft clients include https://github.com/PrismarineJS/prismarine-web-client and https://www.spigotmc.org/resources/websandboxmc.39415/, both are currently quite limited, but its only a matter of time/effort to complete the implementation and not a fundamental technology limitation. There are dozens of unofficial Minecraft-compatible clients, in various degrees of completeness: https://wiki.vg/Client_List
Vivecraft started in 2013 to allow a VR experience in Minecraft, and there is now an official Minecraft VR port though Vivecraft still has its fans. There's official mobile and console clients (Bedrock Edition), and although not officially interoperable with PC servers, there are also 3rd party solutions to bridge the two, including Dragonet DragonProxy and GeyserMC.
Will Minecraft blaze the way forward into what becomes The Metaverse? Honestly, maybe not. Mojang may not see the same potential in Minecraft as I do, but I feel the modding community is onto something developing projects on the edges of a hypothetical Minecraft Metaverse. If it isn't Minecraft itself, I am convinced a similar game will play a fundamental role in the development of what we come to know as the metaverse.
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This is the ENTIRE cooler for a chromebook
It’s a web app myself and several other people made which is basically Minecraft in a web browser: https://webclient.prismarine.js.org
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Is it possible to host a browser based Minecraft server?
If you're searching for a browser based client, take a look at this project: https://github.com/PrismarineJS/prismarine-web-client
- prismarine-web-client : A minecraft client in the browser built from PrismarineJS modules
What are some alternatives?
mineflayer - Create Minecraft bots with a powerful, stable, and high level JavaScript API.
web-minecraft - PoC Minecraft client written in Javascript (1.16.5 offline mode working)
blockbench - Blockbench - A low poly 3D model editor
GDLauncher - GDLauncher is a simple, yet powerful Minecraft custom launcher with a strong focus on the user experience
mineflayer-pathfinder - Pathfinding plugin that gives bot the ability to go from A to B
gate - High-Performance, Low-Memory, Lightweight, Extensible Minecraft Reverse Proxy with Excellent Multi-Protocol Version Support - Velocity/Bungee Replacement - Ready for dev and large deploy!
Geyser - A bridge/proxy allowing you to connect to Minecraft: Java Edition servers with Minecraft: Bedrock Edition.
go-mc - Collection of Go libraries for Minecraft
eaglercraft-ashes - Git bundles of Eaglercraft repositories for archival purposes