mimirsbrunn VS abstreet

Compare mimirsbrunn vs abstreet and see what are their differences.

abstreet

A traffic simulation game exploring how small changes to roads affect cyclists, transit users, pedestrians, and drivers. [Moved to: https://github.com/a-b-street/abstreet] (by dabreegster)
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mimirsbrunn abstreet
1 6
215 5,541
- -
10.0 9.9
11 months ago over 3 years ago
Rust Rust
GNU Affero General Public License v3.0 Apache License 2.0
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.

mimirsbrunn

Posts with mentions or reviews of mimirsbrunn. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2022-09-23.
  • What's your favorite Rust design pattern?
    2 projects | /r/rust | 23 Sep 2022
    It's impressive how natural it is, I had implemented this exact pattern without even being aware it was a thing on an elasticsearch wrapper to enforce three steps : creating an empty index, then inserting/updating documents and finally publishing (creating aliases, forcemerge), you can also ensure the caller won't forget this last step with a #[must_use] on intermediate types (code for brave curious).

abstreet

Posts with mentions or reviews of abstreet. We have used some of these posts to build our list of alternatives and similar projects.
  • Transforming OpenStreetMap into thick roads and intersections
    1 project | news.ycombinator.com | 18 Sep 2021
    I haven't given any love to the poor tutorial mode in ages, so I'm not surprised you found a bug. Please file an issue (https://github.com/dabreegster/abstreet/issues) and describe how to reproduce the problem. If you can open the browser developer console (Ctrl+shift+I in firefox), often the last part will be really helpful.
  • 15-minute Santa: Deliver gifts around real cities
    1 project | /r/playmygame | 27 Dec 2020
    The game runs on Windows, Mac, Linux, and a web browser -- but no mobile. The game is open source. If you'd like to add levels for your own city, get in touch!
  • 15-minute Santa: a game about Seattleā€™s land use
    1 project | /r/urbanplanning | 21 Dec 2020
    Everything we're building uses OpenStreetMap, so if you want to see this game or walkshed tool work in your city, open a Github issue. Ideally include public data for land use, like this, so we know how many housing units each building has.
    1 project | /r/rust_gamedev | 21 Dec 2020
    When I decided a few weeks ago to build this game, I thought about trying out Amethyst or another engine, but since the map rendering code has had so much work, I wound up just extending widgetry to allow for a few more arcade game-like controls. So, the code may be interesting as an example of a Rust game not using an existing engine, and also not making use of any ECS. I'm hoping to get time in the new year to finish releasing the UI infrastructure as a standalone crate.

What are some alternatives?

When comparing mimirsbrunn and abstreet you can also consider the following projects:

autocomplete-js - PlaceKit Autocomplete JS library

football-simulator - Football simulation engine (like Football Manager) written in pure Rust