iceberg
Odin
iceberg | Odin | |
---|---|---|
1 | 85 | |
0 | 5,752 | |
- | 4.4% | |
10.0 | 10.0 | |
over 1 year ago | 3 days ago | |
Python | Odin | |
MIT License | BSD 3-clause "New" or "Revised" License |
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iceberg
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Ask HN: Programming Without a Build System?
Details I didn't include but should have (I wasn't sure I'd have any replies at all... I should have had more faith, sorry)
It's a bit of a ramble, sorry about that.
MSTOICAL[0] is a fork of an old C based Forth variant, it took some help from the HN community[1] to get it to compile in a modern 64 bit environment, for which I am very thankful. However, it uses AutoConf to configure, build, install, etc... and I can't for the life of me figure out how to remove all of that logic. (C isn't my primary language, I'm willing to learn that, but adding AutoConf on top of it was too much)
In order to work on that, I was willing to switch to Linux (Ubuntu)... got everything up and running for the most part, but then I couldn't access WikidPad[2], my local Wiki with my appointments, etc. I missed a doctors appointment because of that, so went back to Windows.
The issue is around wxWindows changing the names of variables in some calls. On Windows, you just download an EXE installer and you're good to go. I couldn't figure it out because the program seems to be unwilling to support newer Python versions. (I could be wrong)
I don't understand why they felt the need to make breaking changes to wxWindows, and the python is a bit too dense for me.
So finally... I'm back in Windows 10, and decided to try to craft together a twitter clone with a bunch of weird ideas that I tossed out at 3:30 am in a twitter thread, and put into a more coherent manifesto.[3]
[0] https://github.com/mikewarot/mstoical
[1] https://news.ycombinator.com/item?id=30957273
[2] https://github.com/WikidPad/WikidPad
[3] https://github.com/mikewarot/iceberg/blob/main/MANIFESTO.md
Odin
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Giving Odin Vision
This article is about my experience with Odin programming language. So, I won't talk about its features and advantages and provide basic tutorials. There are plenty of materials on those topics.
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Zig, Rust, and Other Languages
There's also Odin[0] too. I tried using them all and Odin was pretty nice. Nim is also good too but a lot more features.
But - I concluded that language matters a lot less compared to APIs. Yes, the language should have enough good features to let the programmers express themselves, but overall well designed APIs matter a lot more than language. For example -tossing most of the C stdlib and following a consistent coding style (similar to one described here -[1]), with using Arenas for memory allocation, I can be just as productive in C.
[0] - https://odin-lang.org
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Odin Programming Language
I highly recommend looking at:
* The Overview: <https://odin-lang.org/docs/overview/>
* examples/demo: <https://github.com/odin-lang/Odin/blob/master/examples/demo/...>
As for the first example: a basic lexing example is probably boring, but it does show some basic ideas of what the language is about. If people want to write better examples or just reorder the current ones, please feel free to make an issue or PR on the website's GitHub page: <https://github.com/odin-lang/odin-lang.org>.
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babel tree
I use Odin primarily, it’s C-level but pascal/Go syntax and inspiration https://odin-lang.org/
- Botlib: Telegram Bots in C by Antirez
- "Odin is a general-purpose programming language with distinct typing built for high performance, modern systems and data-oriented programming."
- Austral Programming Language
- Small Joys with Odin
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Can't decide what engine/library/framework I want to master
Website: https://odin-lang.org/
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Download Odin and get started today! Includes binding to popular video game libraries
Get it from the website: https://odin-lang.org/ -- Odin includes bindings to popular gamedev libraries & APIs such as Raylib, SDL, DirectX, OpenGL and Vulkan.
What are some alternatives?
mu1 - Prototype tree-walking interpreter back when Mu was a high-level statement-oriented language, c. 2018
zig - General-purpose programming language and toolchain for maintaining robust, optimal, and reusable software.
create-react-app-zero - All of Create React App, none of the dependencies
v - Simple, fast, safe, compiled language for developing maintainable software. Compiles itself in <1s with zero library dependencies. Supports automatic C => V translation. https://vlang.io
llvm-mingw - An LLVM/Clang/LLD based mingw-w64 toolchain
Nim - Nim is a statically typed compiled systems programming language. It combines successful concepts from mature languages like Python, Ada and Modula. Its design focuses on efficiency, expressiveness, and elegance (in that order of priority).
mstoical - MStoical - a Forth like language, but better
rust - Empowering everyone to build reliable and efficient software.
pyenv-virtualenv - a pyenv plugin to manage virtualenv (a.k.a. python-virtualenv)
carbon-lang - Carbon Language's main repository: documents, design, implementation, and related tools. (NOTE: Carbon Language is experimental; see README)
Poetry - Python packaging and dependency management made easy
Beef - Beef Programming Language