midimonster
openAV-Ctlra
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midimonster | openAV-Ctlra | |
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11 | 1 | |
467 | 78 | |
- | - | |
0.0 | 0.0 | |
5 months ago | about 1 year ago | |
C | C | |
BSD 2-clause "Simplified" License | BSD 3-clause "New" or "Revised" License |
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midimonster
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Text-based routing configuration
Here's an example config
- Midi to DMX Drum Trigger
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MIDI to DMX
Take a look at this https://midimonster.net/ . It can definitely do what you want but you may need to jump through a couple of hoops, including using LoopMIDI (https://www.tobias-erichsen.de/software/loopmidi.html ) to get your MIDI data into it. Good luck.
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Using my MIDI usb devices through DMX software and output it to Unreal Engine ?
Midi Monster will be able to do that for you. You'll need to write a config file that maps input from your USB device to sACN or ArtNet, but that should be pretty straightforward.
- Anyone succeeded in running MIDI out of Ableton Live into MidiMonster on MacOS?
- Is the only way to edit the MIDI mapping on an AKAI MIDIMIX through a script?
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Controller for MQTT Lights?
Use sth. like MIDImonsterto get them controlled via MIDI
- MIDIMonster v0.6 was just released
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You can send something to the Moon, for free! I'm creating a Lunar time capsule via Reddit - Sending up to 10mb of data to the Moon for up to 100,000 people!
Please send up a copy of the MIDIMonster source code, you can find it at https://github.com/cbdevnet/midimonster/archive/master.zip
openAV-Ctlra
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starting to get Kontrol S4 Mk3 motorized wheel working in Mixxx
I have been talking to the author of Ctlra who has reverse engineered the screens. The screens work by sending a bunch of pixels to a vendor defined class USB bulk endpoint. Unlike some other controllers with screens which just take some metadata from the software and do their own rendering, Native Instruments controllers with screen rely on the software to do the rendering. Traktor does this by rendering QML to an offscreen buffer. However, according to the author of Ctlra it is more complicated than that to get 60 FPS framerate to the screens because simply sending all the pixels continuously saturates the USB bus. Fortunately that doesn't interfere with any other features of the controller because the other USB signals have higher priority (isochronous for the audio, interrupt for the HID). So to get a good framerate, which would matter for sending scrolling waveforms to the screens, my understanding is that Mixxx would have to compare every rendered frame to identify which rectangles of the screen to update in each USB packet.
What are some alternatives?
midictl - Terminal-based MIDI control panel meant to be fast and simple in use
zrythm - a highly automated and intuitive digital audio workstation - official mirror
Godot - Godot Engine – Multi-platform 2D and 3D game engine
cane - A small MIDI sequencer DSL designed around vectors and euclidean rhythms
ArtNet_MQTT_Bridge - Connecting DMX ArtNet data to MQTT devices.
mixxx - Mixxx is Free DJ software that gives you everything you need to perform live mixes.
OpenDeck - Software and hardware platform for simpler building of MIDI controllers.
mdxtools - A bunch of tools for handling the MDX music format (music for the Sharp x68000)
microwatt - A tiny Open POWER ISA softcore written in VHDL 2008
libossia - A modern C++, cross-environment distributed object model for creative coding and interaction scoring
Apollo-11 - Original Apollo 11 Guidance Computer (AGC) source code for the command and lunar modules.
Muffin - An open source alternative firmware for the excellent Midi Fighter Twister from DJ Tech Tools