meteor-rejects
An addon to Meteor Client with features that won't be added to Meteor. Because they were either rejected or are ports from other clients. (by AntiCope)
ModMenu
A menu for, you guessed it, mods! (by TerraformersMC)
meteor-rejects | ModMenu | |
---|---|---|
7 | 7 | |
335 | 460 | |
3.9% | 2.8% | |
6.8 | 7.6 | |
16 days ago | 6 days ago | |
Java | Java | |
GNU General Public License v3.0 only | MIT License |
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
meteor-rejects
Posts with mentions or reviews of meteor-rejects.
We have used some of these posts to build our list of alternatives
and similar projects. The last one was on 2022-05-17.
- Help with meteor rejects addon
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1.19 hack clients
It looks like this client has a module called OreSim (it's basically meteor client but with rejected features added). Try it out
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BYPASS XRAY CLIENT FOR 1.18.2
meteor + meteor rejects oresim mod or coffee with meteor support anti anti xray module
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How to Bypass Antixray 1.18.2 GUIDE (Hypixel and other big servers)
Now you got the Seed of your world and you are basically set to xray! Remove Seedcracker from you mods folder if you prefer and download Meteor Client Dev Build 0.4.8 + the Meteor-Rejects addon .jar file, now both place them in .Minecraft/mods and launch your minecraft (Fabric loader 1.18.2 ofcourse).
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Looking for client with best highway auto builder? I was looking for a client to be used as a seconddary for highway building.
Uhh, its on github. https://github.com/AntiCope/meteor-rejects
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Best paid and free clients for smp's / survival servers ? (1.17)
Meteor rejects is a really good free one there is also orion and banana + crack(i think). And these are all free
- Meteor client addons
ModMenu
Posts with mentions or reviews of ModMenu.
We have used some of these posts to build our list of alternatives
and similar projects.
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Opening mod menu crashes Fabulously Optimized
Looks like there are others that have this issue: https://github.com/TerraformersMC/ModMenu/issues/647
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oH nO mY mOd MeNU is A VirUs I MUsT rEmoVE
One is having exactly 69 Mods, and the other ones are in this file: https://github.com/TerraformersMC/ModMenu/blob/684b411f979f6a6d292bf417e9e2059063298f07/src/main/java/com/terraformersmc/modmenu/util/mod/ModBadgeRenderer.java
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Best way to use git to maintain support for multiple MC versions?
I'm getting started with modding and right now I'm really struggling to understand how to use git to maintain support for multiple versions of Minecraft for my mod. What many mods do is have every edition its own branch, like https://github.com/TerraformersMC/ModMenu/branches. However, this seems overkill when it's literally only one line of difference between 1.19.2 and 1.19.3. This answer seems to explain why I'm having so many issues getting this to work: Because that's not how git is supposed to be used. It's not meant to have half a dozen different similar but different projects maintained, it's meant to have one project worked on and maintained, with branches used to temporarily store changes before merging into main, not as permanent housing for separate versions. But I can't think of any better way to manage the different versions of my mod. I'm new to git and maybe that's why it's so confusing to me, and it'd make more sense once I have more experience. But all I really want is to have a main branch with the project, and a "branch" that says "this branch is always identical to main, except this FileName.java is different and doesn't reflect main's version of FileName.java." Is there any way for me to do that?
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Hidden message in Fabric when you have 69 mods
Hidden message in Mod Menu when you have 69 mods
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Having problems creating a button in options
read thru the source code see how the source files do it. Maybe look at how mod menu does it https://github.com/TerraformersMC/ModMenu ? I domt remember if mod menu only adds button to main menu or also to esc menu but still should be able to learn something either way
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Mod menu mod easter eggs? [FABRIC]
Adds a "nice" label when you have exactly 69 mods
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Mod menu has character!
Made the PR #234
What are some alternatives?
When comparing meteor-rejects and ModMenu you can also consider the following projects:
meteor-client - Based Minecraft utility mod.
auto-fsg - Automatically starts a world with a seed for the FSG(filtered seed glitchless) Minecraft speedrun category
banana-plus-crack - 8$ meteor reject paste
meteor-python-addon
orion - A combat based addon for Meteor Client
Traverse - A biome expansion mod that embraces the simplistic nature of Minecraft biomes.
SeedcrackerX
mouse-wheelie - "Small" Minecraft mod focusing on inventory utilities, like scrolling, sorting and auto refilling of items
tweed-api - Yet another fabric config attempt.
push-to-craft - A minecraft mod to enable expanding items/tags in recipes
spiceoffabric - Another iteration of Spice of Life
meteor-rejects vs meteor-client
ModMenu vs auto-fsg
meteor-rejects vs banana-plus-crack
ModMenu vs meteor-python-addon
meteor-rejects vs orion
ModMenu vs Traverse
meteor-rejects vs SeedcrackerX
ModMenu vs mouse-wheelie
meteor-rejects vs meteor-python-addon
ModMenu vs tweed-api
meteor-rejects vs push-to-craft
ModMenu vs spiceoffabric