ModMenu

A menu for, you guessed it, mods! (by TerraformersMC)

ModMenu Alternatives

Similar projects and alternatives to ModMenu

NOTE: The number of mentions on this list indicates mentions on common posts plus user suggested alternatives. Hence, a higher number means a better ModMenu alternative or higher similarity.

ModMenu reviews and mentions

Posts with mentions or reviews of ModMenu. We have used some of these posts to build our list of alternatives and similar projects.
  • Opening mod menu crashes Fabulously Optimized
    1 project | /r/fabricmc | 26 Aug 2023
    Looks like there are others that have this issue: https://github.com/TerraformersMC/ModMenu/issues/647
  • oH nO mY mOd MeNU is A VirUs I MUsT rEmoVE
    1 project | /r/fabricmc | 1 Apr 2023
    One is having exactly 69 Mods, and the other ones are in this file: https://github.com/TerraformersMC/ModMenu/blob/684b411f979f6a6d292bf417e9e2059063298f07/src/main/java/com/terraformersmc/modmenu/util/mod/ModBadgeRenderer.java
  • Best way to use git to maintain support for multiple MC versions?
    1 project | /r/fabricmc | 14 Mar 2023
    I'm getting started with modding and right now I'm really struggling to understand how to use git to maintain support for multiple versions of Minecraft for my mod. What many mods do is have every edition its own branch, like https://github.com/TerraformersMC/ModMenu/branches. However, this seems overkill when it's literally only one line of difference between 1.19.2 and 1.19.3. This answer seems to explain why I'm having so many issues getting this to work: Because that's not how git is supposed to be used. It's not meant to have half a dozen different similar but different projects maintained, it's meant to have one project worked on and maintained, with branches used to temporarily store changes before merging into main, not as permanent housing for separate versions. But I can't think of any better way to manage the different versions of my mod. I'm new to git and maybe that's why it's so confusing to me, and it'd make more sense once I have more experience. But all I really want is to have a main branch with the project, and a "branch" that says "this branch is always identical to main, except this FileName.java is different and doesn't reflect main's version of FileName.java." Is there any way for me to do that?
  • Hidden message in Fabric when you have 69 mods
    1 project | /r/fabricmc | 29 Apr 2022
    Hidden message in Mod Menu when you have 69 mods
  • Having problems creating a button in options
    1 project | /r/fabricmc | 31 Dec 2021
    read thru the source code see how the source files do it. Maybe look at how mod menu does it https://github.com/TerraformersMC/ModMenu ? I domt remember if mod menu only adds button to main menu or also to esc menu but still should be able to learn something either way
  • Mod menu mod easter eggs? [FABRIC]
    1 project | /r/feedthebeast | 3 May 2021
    Adds a "nice" label when you have exactly 69 mods
  • Mod menu has character!
    1 project | /r/fabricmc | 15 Mar 2021
    Made the PR #234
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Stats

Basic ModMenu repo stats
7
456
7.2
5 days ago

TerraformersMC/ModMenu is an open source project licensed under MIT License which is an OSI approved license.

The primary programming language of ModMenu is Java.


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